Call of Duty: Black Ops III

Call of Duty: Black Ops III

Swamp Fever - Plantation
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Update: 7 Aug @ 9:40pm

  • Recompiled in all languages to hopefully solve issues with the map not loading (thank you to VorteX for this suggestion)
  • Slight lighting changes in a couple of areas
  • Very minor weapon tuning

Update: 29 Jun @ 1:18pm

Fixed an issue that could cause a player's weapons/points to be taken away if they went down and their last stand weapon is the same as their mule kick weapon.

Update: 28 Jun @ 2:34pm

  • Partially fixed an issue where fruit plants would not give you a perk but still take up a perk slot. From my testing, this should not happen anymore (but let me know if it does). Fruit plants still have a (somewhat rare, from my testing) bug where they will never go away after eaten from. I'll see if I ever find out how to fix this.
  • Slightly reduced the initial "tank" health to make round 9 a tad less overwhelming on solo.
  • Very slightly increased the speed that you run through water when you don't have Stamin-up.
  • The pullout speed of the death machine is roughly twice as fast as it used to be.
  • The distance in which you can hear the other character's voices in coop has been increased.
  • Fixed a hintstring on the purchasable perk slots in the starting room.

Update: 19 Jun @ 6:00pm

Update: 19 Jun @ 5:13pm