Space Engineers

Space Engineers

Rdav's Gen3 Guided Missile Script
Showing 1-4 of 4 entries
Update: 21 Jul @ 1:37pm

UPDATE 1.03

Oh boy this ones a big one;

New Features Added; (all are optional, and off by default, see user edits section to enable them)

- Ordered Launching! add a prefix the merge name (ie 001, 002, 010), the order they appear in the terminal is the order they will launch,
- Automatic connect mode for connectors, (no need to timer spam anymore)
- Selection of LCD used in the cockpit,
- Customisation of gravity correction, allows for ground skimming or anti floating-ship missiles,
- Enable force own construct (prevents script grabbing connected grids stuff by accident)

Bugs Fixed;
- Thrust clamp adjustment, (better performance for large grid missiles)

Update: 5 Jul @ 3:57am

UPDATE 1.02

- Added AutoLaunch Capability Into The script
- Added toggle for renaming the cockpit
- Improved the beam riding capabilities of the script

Update: 20 Jun @ 5:42pm

UPDATE 1.01

- Fixed bug with small grids disconnecting from small grids not triggering the missile
- Added toggle for disabling the 'default to weapons' on the AI block

Update: 20 Jun @ 7:23am