Sid Meier's Civilization VII

Sid Meier's Civilization VII

Enduring Empires (Common Library)
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Update: 22 Jul @ 8:19am

Version 0.3.2
- Updated for 1.2.3
- Balance: Twice Enduring Awakening mastery combat bonus from +5 -> +3. Given the low price of buying antiquity units in modern, unique units were keeping pace too well - even agaisnt deity opponents.
- Removing placeholder mod settings and cleaning up presentation in the new advanced game options screen.
- Fixed bug in which shell requirements would skip exploration in the requirement chain. This may address some reported issues of AI civs adopting an antiquity civ in modern.javascript:SaveChanges()
- Transition and unlock screen rework for compatibility with NoCivUnlocks. No more full ui script overrides!

Update: 15 Jul @ 8:45pm

Version 0.3.1
- Unique commanders and settlers now always replace the base type
- Unique commanders maintain their unique type through age transition.

Update: 23 Jun @ 10:17pm

Patch 0.3.0
- Upgraded for game version 1.2.2

Update: 23 Jun @ 9:29am

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