Rain World

Rain World

SlugSprites
Showing 1-6 of 6 entries
Update: 3 Jul @ 10:43am

0.2.4
* Added `HSVB` color modifier
* Added `equalOffset` and `transitionOffset` to `Wave` color animation.
* Added `Initiate` to `AnimationColor.BaseColorHandler`.
* Fixed `ColorSets` always being required
* Fixed being able to assign animations to base sprites
* Fixed some custom sprites being drawn over other sprites in wrong order
* Fixed default tail length causing `PlayerGraphics` to throw
* Now color animations don't add base color as initial one.
* Now `colorIndex` defaults to 0

Update: 2 Jul @ 4:27am

0.2.3
* Added `AnimationHandler` and related classes to process animations(only color animations are ready so far)
* Now anchor, scale and rotation are applied with related values for sprites instead of trying to override them.
* Fixed all players of same type referring to same `SlugcatSprites`
* Fixed issue with applying colors, when `colorSets` isn't specified
* Fixed sprites of group `other` being delayed in specific case
* Removed `defaultColor` as customizable field

Update: 28 Jun @ 7:16am

Update: 28 Jun @ 7:09am

0.2.2
* API signature changes
* Removed SlugBase dependency(it's still recommended, at least for custom color selectors)
* Added `GetSprite` and `GetSpriteFull`
* Related sprite processing methods now return sprite table for current slugcat
* Added `owner` and `colorSets` fields for `SlugcatSprites`
* Added `defaultColor` field for `SlugSpriteData`
* Improved logging information

Update: 27 Jun @ 7:03am

0.2.1
* Added hot-reloading for atlases and configs(configurable via remix menu)
* Added proper log messages with suggestions for most possible issues with configurations
* Optimizations

Update: 24 Jun @ 10:12am