Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

YSBCaptain Perk Descriptions + 10v10 Captain mode + more!
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Update: 12 Aug @ 12:40am

Description fixes

Update: 31 Jul @ 8:53am

**Siege equipment** maps have returned to CS:1
- **Ballista**: Increased damage

**Skirmishers**
- **Movement speed**: 0.81 **→** 0.77

**WinterGuard Huscarl**
- **Oathbreaker**: +5 armor, +5% damage

Update: 28 Jul @ 9:27am

All crossbows
Reduced damage slightly
Reduced missile speed that reduces effective range

+ Fixed the ballista causing server lag
Some reskins

Update: 27 Jul @ 11:47am

As the increase of throwing skill made some issues, here are some adjustments:

Highborn Nobles
Royal Skirmishers -4 troops, removed shield bonus

WinterGuard Huscarl
FrostBorn removed shield bonus

Palace Royal Guard
Immortal Infantry +80 bonus health → +70

Vlandian Volgier
Medium Infantry +4 additional troops → +12

Pikes
Increased their damage slightly as the change made them too weak againts infantry

+ Fixed the unbreakable shields being able to be broken
Fixed sturgian skirmishers having too little troops (now all skirmisher units have 70 troops, empire recruits have 85)

Update: 23 Jul @ 9:50am

Vlandian Vulgier
Spearman Infantry changed to Medium Infantry
Grants mace, shield and spear, -25% blunt damage taken, +4 troops

Pikes
-20% melee damage, +20% damage againts mounts, +8 bonus troops → +5

Elite Heavy Spearmen
Shield bash stuns for a bit longer

+ Fixed missing +5 bonus troops for khuzait medium steppe spearmen
Some bug fixes to maps

Update: 21 Jul @ 2:05am

Cavalry
Heavy Riders: -12 troops → -15 troops

Vlandian Peasant
Farmer: added pitchforks (and removed the spear from village militia)

Update: 18 Jul @ 9:20am

Some more mod fixes...

Update: 18 Jul @ 6:58am

Mod fixes

Update: 18 Jul @ 3:09am

Perk icon changes

Update: 18 Jul @ 1:53am

Cavalry (Skirmishers) for all factions
Light horses: Replaces 1 javelin stack for a spear
Heavy horses: Replaces 1 javelin stack for a long spear

Khuzait Cavalry
Nimble Steppe Archers: +27% movement speed → 22% movement speed (since the global speed change made them faster then intended)

+ Some fixes to unit visuals