Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

YSBCaptain Perk Descriptions + 10v10 Captain mode + more!
Showing 11-20 of 26 entries
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Update: 15 Jul @ 8:28pm

Minor changes.

Update: 15 Jul @ 8:25pm

Minor changes.

Update: 14 Jul @ 2:48am

Maps with Siege Engines have been added to the siege servers map poll!
This is still a w.i.p. and will improve over the coming days, we would like to hear you feedback on their locations, ammo types, health etc..

As the current maps weren't built with siege equipment in mind it is not perfect, but the upcoming ones will include destructible wall and proper artillery locations!

Light Cavalry
Skirmishers: 12 →→ 16 culture appropriate javelins

Elites have a new Icon with the perk description mod (it will change in the future when a custom one will be made)
+ Added more unit designs, thank you to @Dux Mamalakis and @Persidal for their help!

Update: 11 Jul @ 9:51am

Light Cavalry (Heavy horses) rework:
We wanted to make heavy cav to feel more like a proper disruption force that doesn't rely on a high charge damage that other servers use, so we spent few days testing different ideas and we think we found something that feels good to use while not being too strong or annoying to deal with.

Their push and knockback strength has been increased significantly meaning they can push through even while the infantry is in tight shield formation, and are able to wiggle themselves out if they get stuck much easier.

Charge damage is around 10-25 depending on speed, because of it all mount hunter damage perks has been increased as well to have a reliable counter.

Additionally as this completes all of the cavalry options a decision was made save time and put the entire siege balance into the CM field server as well, which includes the elites. (This may be adjusted depending on live testing and feedback)
So you will be able to use our perk description mod there as well.

Thank you for your patience during this transition and feel free to give us feedback or suggestions!

Update: 8 Jul @ 8:43am

Light cavalry received an option to mount a Heavy horse along side of other related changes:

Perk group 1:
Light horses: Fast horse with low armor , -6 troops
Heavy horses: Slower and tougher horses with more charge damage, Grants lance for spearmen, +10 armor, -12 troops
Veteran Foot Soldiers: +5% melee damage, +5 health and armor

For khuzaits this applies to horse archers, potato farmers switched places from horse archers to light cavalry with skirmishers.

Battanian cavalry is unchanged

Update: 6 Jul @ 11:24pm

Empire Cataphract
- Imperial Executioner(Dragoon): -15% ranged damage taken

Light Ranged units:
- 18 → 13 armor for all factions

Stugian light archer:
- 120 → 115 healh, -5 troop

Update: 2 Jul @ 11:06am

@Balance
Vlandian Peasant
- Improved Armor: added sickle and 5 javelins

Vlandian Knight
- Vlandian Royal Guard (Reinforcements):
Removed their -5% melee resistance

- Vlandian Champion (Guardian):
+10% melee damage

Empire Menavlion
- Medium Infantry (Improved Armor):
-20% blunt resistance → -15%

- Armor Padding:
8 armor -20% ranged resistance → 6 armor -15 ranged resistance

Sturgian Druzhnnik
- Frostborn (Unbreakable):
+5 armor

Light Infantry +2 armor to 15 for all factions

+ Some perk mod fixes

Update: 1 Jul @ 1:45am

Visual changes for Vlandian Royal guard.

Update: 29 Jun @ 1:28pm

Khuzait Lancer
- Royal Archer: +30% accuracy

Empire Cataphract
- Emperor's Guard : Damage dealt and received when hurt - 70% melee damage max → 50% melee damage max, -50% melee damage taken → -30% melee damage taken

All Pike Units:
- -10% Movement Speed
- Weapon Speed Bonus: 100% → 60%

Some fixes to the perk description mod

Update: 28 Jun @ 11:02pm

Minor changes.