Arma 3
Warriors Haven Framework (Tanoa)
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Update: 30 Jun @ 5:36pm

- Add additional arsenal and recruit flag poles in base
- Add drones and ships categories in support Vehicle Spawner
- Swap out arid NATO vehicles for Pacific variants
- BREAKING CHANGE: Remove Annex Region-specific "Unit Scale" CBA setting
- Add all-purpose "Unit Scale" CBA setting for main and side missions
- Add vanilla options in vehicle spawner for: MRAPs, APCs, Tanks, Planes, Drones, Ships
- Use full unit groups in Destroy Roadblock patrols (recon, elites, and snipers)
- Fix curator modules not being initialized correctly in some cases

Update: 29 Jun @ 7:19pm

- Add device prop with skip time actions
- Support full healing units with ACE when rearming
- Support opening ACE arsenal when editing recruit loadouts
- Fix missing laser designator in the default JTAC loadout
- Fix superfluous override warning when opening Role Selection GUI
- Fix ACE incompatibility with Shift+G grenade throwing
- Fix incorrect 3D medic/engineer/EOD trait icons over units when ACE is loaded

Update: 28 Jun @ 8:19pm

- Publish this gamemode port to workshop :)
- Add Role Selection GUI to allow switching roles without returning to lobby
- Consolidate traits on players and recruits for easier editing
- Optimize network traffic for toggling dynamic simulation on units and vehicles