RimWorld

RimWorld

Objection
Showing 1-10 of 12 entries
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Update: 31 Jul @ 12:47pm

-Added color coded damage entries for core, dlc's & mods
-Auto-Scan toggle moved from damage entries to first window.
-They are all sorted firstly by core > dlc's > mods all alphabetical order.
-Core stuff and dlc can now be remove, added, disabled, and enabled.

Update: 31 Jul @ 11:21am

[Auto-generated text]: Update on 7/31/2025 7:21:10 PM.

Update: 19 Jul @ 6:43am

Fixed some visual appearances on the first window of settings, also added a check for "Enable death and goodwill-block log messages" so people can turn it off or on if they want.

Update: 15 Jul @ 12:40pm

Fires created on the ground because of your actions such as using an imp to spit fire, will no longer cause the player to lose goodwill if a visitor walks on said fire grounds, however I made it so you can toggle it on or off for your preferences it will be literally on the first window when you click mod options.

Update: 11 Jul @ 5:40pm

Added 2 new buttons, 1 to Remove all custom added ones, and another to add all new scanned ones.

Update: 11 Jul @ 5:08pm

Added a search bar so y'all can search instead of scrolling the list until you find your specific damage, also added confirmation boxes so that if you accidentally press enable or disable all it asks for confirmation.

Update: 5 Jul @ 11:54am

New buttons added to disable all and enable all, so that yall don't have to enable/disable one by one.

There is also a check next to them, if checked ✓ on start up all new damages added by mods, like combat extended, will automatically be added to the whitelist and enabled. if not checked them that won't happen.

Update: 2 Jul @ 2:13pm

All filters now are in alphabetical order just to make things more tidy and clear.

There is a new button to the side of adding custom entry, that's for people that uses mods that introduces new type of damage so that if you don't know what's the name of the type of damage you can just scan and click to add.

Update: 30 Jun @ 12:36pm

[Auto-generated text]: Update on 6/30/2025 8:36:14 PM.

Update: 29 Jun @ 11:52am

[Auto-generated text]: Update on 6/29/2025 7:51:58 PM.

Fixed the mod folder including copies of RimWorld's own DLLs files, fixed by adding <Private>false</Private> inside of each reference.

Thank you Wednesday for bringing this issue to me.