Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

DJ, King of Rhythm
Showing 1-10 of 10 entries
Update: 20 Jul @ 9:43pm

Version 1.1.6:
- Fixed a bug causing onbeat Reverb to not work properly.
- The speaker is now immune to projectiles, to prevent them from hitting it and getting interrupted.

Update: 18 Jul @ 9:36am

Version 1.1.5:
- Fixed a bug where the idle snaps no longer built combo meter, added on accident in the previous version.

Update: 18 Jul @ 12:01am

Version 1.1.4:
- Nerfed Clash by making it start before the drop, also extending the song's length and making it less likely to run out before the end of the match.
- Improved the song mapping for Cereal Killer and Run Wubby Run.
- Removed the long silence at the end of Run Wubby Run before the song loops.

- Added animations for Burst, wallsplat, knockdown and getup.
- Moves that cost Combo meter to use no longer build combo meter.
- Flipping Airdash now builds a small amount of sadness.
- Offbeat Airdash force 16 -> 20
- Speaker sound effect volume slightly increased.
- Added onbeat sound effect to Waveform.

Update: 15 Jul @ 2:50pm

Version 1.1.3: Quick bugfix update
- While DJ is being played, the extra hit freeze frames setting is now disabled. This fixes a desync caused by both players having different settings when DJ fights a character that uses the feature, as well as no longer requiring it to be turned off to preserve the music sync.
- Removed the line in Codex asking to turn off extra hit freeze frames, as it's no longer necessary to do.
- Actually fixed the music desync caused by using Whiff Cancel or Instant Cancel in the DJ mirror.
- Fixed a bug where by using Boost or Skip on a move that can use them then switching to a move that can't, you could use the toggles on moves that they shouldn't be allowed on, causing various buggy side effects.
- Onbeat Fastfall now becomes affected by gravity while waiting for a note, to prevent airstalling.
- Reverb now only activates the onbeat followup if there's an upcoming big note in the next 100 frames, to prevent both players from being stuck in the animation for a long time.

Update: 5 Jul @ 9:16pm

Version 1.1.2: UI update
- Moved the PlayerInfo UI to avoid blocking other UI elements.
- Replaced the Mute Music button with a volume slider, and made the sound settings a collapsible window.
- Edited the functionality of the Boost selector on the UI to make checking DJ's options quicker.
- The Skip toggle now only appears when it's allowed to be used (in combos or if Infinite Resources is turned on).
- Added explanation tooltips to the buttons in the PlayerExtra UI.
- Drumroll: 24 -> 14 hitstun.
- Pass Filter: if used after Getup, gains 2 frames of startup to prevent it from punishing frame 2-3 meaties if a note is present.
- Added onbeat sound effect to Fastfall.
- Fixed Air Fast Forward's onbeat sound effect also playing when offbeat.
- Fixed a music desync caused by using Instant Cancel or Whiff Cancel in the DJ mirror match.

Update: 3 Jul @ 9:00pm

Version 1.1.1:
- Deep Bass (both versions): 11 -> 14 hitstun
- Beat Drop: 12 -> 22 hitstun
- Offbeat Turntable final hit: 15 -> 22 hitstun
- Fixed DJ not accounting for global hitlag when keeping the music in sync.
- DJ now defaults to his intro sprite during the pause at the start of the match.

Update: 2 Jul @ 7:55pm

Version 1.1.0: Emergency patch because a bunch of stupid stuff got through to the steam release
- Various hitstun nerfs and other changes to hit properties:
Snap: 16 -> 14
Kick: 18 -> 15
Hi Hat, Hi Hat+: 26 -> 18
Deep Bass, both versions: 14 -> 11
Heavy Bass: added 3 minimum grounded frames
Triple Tap: 30 -> 14
Beat Drop: Infinite -> 14
Piercing Noise: 20 -> 10
Subwoofer, Subwoofer+: 24 -> 18, added 4 minimum grounded frames
Speaker: 30 -> 15
Onbeat Normalize followup: 25 -> 19
Offbeat Turntable final hit: 30 -> 15
Onbeat Guitar Riff sweetspot: 30 -> 16 hitstun, 1.0 -> 0.8 DI modifier

- Onbeat Forward Dash: speed 22 -> 16.
- Drumroll: inbetween hits now force grounded, making the move no longer sometimes drop based on the note pattern.
- Air High/Low Pitch: minimum land cancel frame is now 7.
- Low Pitch: small horizontal force added to increase the move's range.
- Air Deep Bass now costs an air option outside combos.
- Relocate no longer has IASA on the opponent's turn.
- Waveform: backwards version now has Backdash IASA.
- Subwoofer+: no longer flippable, removed the space in the move name so the + is visible.
- Reverb: onbeat followup now forces grounded and is significantly more consistent.
- Hold: slider minimum 10 -> 8, now adds hitlag instead of overriding it.
- Reset the Stage: no longer usable while sitting on the existing speaker.
- Fixed a bug where using Grab into Deep Bass would lock the opponent out of their Burst for the rest of the match. (???)
- Fixed the Imitation achievement being unobtainable due to a typo.

Update: 1 Jul @ 8:00pm

Version 1.0.1:
- Fixed a bug with the snap sound effect looping, due to it being a .mp3 instead of a .wav file.
- Fixed a bug where the idle snap while sitting on the speaker didn't build combo meter or show the note effect.

Update: 1 Jul @ 2:43pm

forgot to upscale the thumbnail

Update: 1 Jul @ 10:58am

Version 1.0.0:
Release Version