Garry's Mod

Garry's Mod

WorkerDroneHUD
Showing 1-7 of 7 entries
Update: 8 Jul @ 3:54am

-Fixed wrong hud angles when in vehicles. Unfortunately the hud won't be able to move (for example when you flinch) but it will still work normally when you're not inside a vehicle.

Update: 7 Jul @ 1:48pm

-Changed callbackping ability, it now uses a timer instead of the buggy old code.

Update: 6 Jul @ 12:08pm

-Added callbackping ability for cyn
-Added "cyn" style

Update: 5 Jul @ 11:40am

-Fixed solver interaction error

Update: 5 Jul @ 11:08am

-I fixed? resolution scaling (16:10 might have some problems still but I can'd to anything more about it)
-Fixed window angles (I forgor to curve them)
-Changed solver target colour to be the same as the main colour
-DroneAMP controls no longer work when in menu, console, context menu or spawnmenu
-Fixed incorrect sound file name

Update: 4 Jul @ 7:54am

-Added a check "IsMurderDrone" for the murder drone sweps to disable the hud in favor of the murder drones hud.
-Changed entity detection for solver interaction. (code taken from the actual solver swep)

Update: 4 Jul @ 4:55am