RimWorld

RimWorld

Realistic Lighting and Shadows
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Update: 22 Jul @ 6:55am

- Settings completely refactored
- Added first pass of realistic heat balance changes
- Added settings allowing more control of which balance features are enabled/disabled
- Exposed heatInfo to the player
- Removed verbose debug logging

Update: 21 Jul @ 6:57pm

hotfix for tickmanager not existing at game start

Update: 20 Jul @ 11:27pm

hotfix for world generation sun placement bug on new game start

Update: 20 Jul @ 6:36pm

- The world map now respects planet tilt.
- Plants no longer grow under roofs without sunlamps.

Update: 16 Jul @ 8:24pm

- Added north-facing shadows for all objects
- Changed mod setting name
- Moon phases take into account sun
- Can disable Celestial Info Box
- Added option to disable game balance setting

Update: 12 Jul @ 3:28am

- Fixed declination bug
- Extended caching
- Solar intensity correction

Update: 11 Jul @ 4:22am

- Added caching. Sun and moon calculations are now performed only once per tick. Plant Growth check optimized.
- Celestial Info Box is now draggable.
- fixed bug of Celestial Info Box text size increasing when selecting something

Update: 10 Jul @ 2:50pm

- Daylight calculations completely redone: Accurate Blue to Red Twilights, Dawn and Dusk Coloring, and Improved Brightness modeling.
- Moon calculations completely redone: Added Moon Twilight, Horizon Color Changes, and used New brightness model
- Added Celestial Information box.
- Massive Code cleanups and refactoring behind the scenes to improve performance and support future development

Update: 10 Jul @ 2:37am

- Removed plant rest: can now grow things during polar day at midnight
- Removed sunlamp rest: allows 24-hours plant growing and general illumination

Update: 10 Jul @ 12:41am

Added versioning and update popups that show only once on a new release/update.