Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- The world map now respects planet tilt. High planet tilts looks awesome from space!
- Plants no longer grow under roofs without sunlamps No more magic cave growth.
Thanks to @LordBlackHole for his testing!
@LordBlackHole I found the bug - thank you! It's just one line of code. I'll try to get it in the next release. If for some reason you still see it - holler at me!
@VitaKaninen I'm redoing how coloring works for sky and shadows right now - so after the next release, let me know if it's still a problem.
@OrAZion I haven't experimented with changing the planets rotation yet. So - maybe?
@LordBlackHole Most plants should require at least some light to grow. Does it show a positive growth rate in a room with no sun and no sunlamps?
And then I was thinking, is there a way to make this planet Tidal locking?
What is happening, is that the shadows turn black, and everything else stays the same.
The first image is regular light levels. The second one is during a lightning strike. The third one is using a mod to increase the ambient light level during the same strike.
https://imgur.com/a/a95SFDq
The two main differences are the initial position of the moon when you start the game (may not be a new moon on the first of the month) and that in this mod the moon varies its rising and setting times based on its orbit around the planet (half moons will be visible only half the night).
If you want everything else to be the same, you can set your moon orbit time to 15 days in the settings, and amp up the moon brightness until it matches vanilla brightness.
But anyways it's easily searchable in the workshop
- Added north-facing shadows for all objects: No more shadows disappearing at noon!
- Changed mod setting name: Easily find the mod under Settings
- Moon phases take into account sun: New moons only in day, full moons only at night - just like real life!
- Can disable Celestial Info Box: Go to settings to disable in-game sun/moon information
- Added option to disable game balance setting: Want pure vanilla gameplay with only realistic lighting? - you got it! Warning: can be immersion-breaking.
The ability to disable the GUI element will be in the next release!
@BIGLove247 That wouldn't be this mod - that's probably a toxic weather event or your biome.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2102143149
Secondly, maybe cross compatibility with UI Not Included: Customizable UI Overhaul? The ability to add your weather text to a widget and or the ability to customize it more would be really nice, espicially as of now when using F11 to take a UI-less screenshot, your text saying the weather is still present!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588873455&searchtext=ui
@Skull_Pancakes. I think the platform's orientation would matter more than whether it's at the poles. I've thought about setting the sun intensity to 100% (or higher) in space to mimic the lack of atmosphere.
@ArcadeBulls That link is flagged as malicious by Steam. There is a compatibility question and answer in the FAQ. Short answer is that I wouldn't use it with any other lighting or shadow mods.
@Rey Thank you!
I have the shadow issue almost patched. I'm hopeful I'll have it ready by this weekend, but I won't promise it.
You might note that solar power has also been somewhat nerfed with this mod - so getting the energy to actually run a sun lamp 24/7 is harder than in vanilla.
Disabling rest periods and allowing 24/7 growth with solar lamps means you could potentially grow a rice plant in 2.5 days. That has pretty catastrophic consequences for balance.
The font used actually IS Tiny Font because it's a fair amount of text and I didn't want to fill up the user's screen - they want to play the game after all! If you'd like I can look at being able to change to a larger size in the mod options. As noted below - I also have plans to allow the user to disable it if you wish.
You're right on the other counts - right now it's a static box that can't be moved all the way to the right (nor to the bottom). I wanted to make sure the user didn't accidentally move it a place where they would have to edit the XML to reset it - and as you mentioned so the text wouldn't extend past the edge of the screen for different moon phases.
On your last count - I'm not sure, but your guess is probably right. I haven't tried this.
Great testing! Do you work with software? You're very thorough - this was very helpful!
@Rey I have plans to add an option to remove it. Will try to add it in the next release.
I also noticed the moon GUI can't be moved fully to the right side of the screen--I'd imagine due to the text for different phases taking up different amounts of space, as with before.
Interestingly, moving the GUI near the edge of the screen at 1x scale and returning to 1.25x scale makes the GUI disappear entirely. I suppose the screen is being magnified and that puts the GUI out of bounds?
Cool mod. Thanks for your hard work, and good luck with it.
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3512065298
or is that mod behaves in other way?
As for resolution it's 1920 x 1080