Team Fortress 2

Team Fortress 2

(VSH) Gesundestadt
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Update: 29 Jul @ 2:31pm

Minor texture and play area improvements.
Spike pillars and wood barriers have had collisions changed to assist rocket jumping/wall climb.
Fix issues allowing players to stand on the rock walls.
Mercenaries spawn has been adjusted to allow easier switching of classes during setup.
Mercenaries spawn’s inside roof has been adjusted to allow Saxton Hale to use Mighty Slam easier.
Added some stairs and a higher area to Mercenaries spawn, spawn is adjusted for this change.
Setup time has been increased due to the distance of some key map elements Mercenaries can use.
Objects that players shouldn't be able to access have had collisions turned off.
Control Point has been revamped to give Mercenaries more chances to escape and more ways to approach as Saxton Hale.
Blacksmith’s area has been adjusted to have more room for movement.
The cellar area under the stairs has had the floor changed so it’s not all one texture.
The grass terrain was changed slightly.
Fixed Saxton Hale being able to stall in his spawn room when setup is over.
Adjusted the air puff platform’s trajectory so players don’t bang their head as much.
Ticket Booth can be rocket jumped/sticky jumped off of.

Update: 18 Jul @ 6:16am

Mitigated the skybox not aligning properly with the terrain.
Ticket booth now has a floor.
Fixed players phasing through the ticket booth's light guard.
Fixed Saxton's slam particle not being present/loaded. (Thanks Lizard of Oz!)

Update: 16 Jul @ 4:59pm

Patch Notes:

Fixed Ticket Booth blocking projectiles and bullets at certain angles.
Fixed HDR blooming issue on both map and GUI elements. (Skybox has been changed to accommodate this fix)
Fixed some textures not being properly aligned.
Moved the rock walls that define the play area a little closer to the Mercenaries spawn.

Update: 15 Jul @ 5:08pm

Workshop item created.