DayZ
Foxhaven Beta
Showing 1-8 of 8 entries
Update: 27 Jul @ 11:39am

- Bushes adjustments
- Coast's flora adjustments

Update: 27 Jul @ 4:07am

- Fixed reported placement issues
- Added electric poles
- Trimmed vegetation along pole paths
- Added branches around beaches
- Added stone walls along small asphalt, gravel, and mud roads
- Added crash barriers along dangerous large asphalt roads
- Added luminescent boundary posts next to large asphalt roads
- Added extra vegetation along the coastline
- Added bush clusters in the pine tree biome

Update: 24 Jul @ 8:23am

- Re-aligned stones to surface
- Added damage decals on roads
- Added cars wrecks
- Re-generated boats and fishing gears placement
- Added stumps and fallen trees

Update: 23 Jul @ 3:19am

- meta.cpp doing shit

Update: 23 Jul @ 3:17am

- Lots changes for Playtest launch

Update: 21 Jul @ 9:41am

- Placement fixes
- Surface mask reworked (thanks to the PNG export funtion added in TB Experimental, thanks BI!)

Update: 21 Jul @ 3:19am

- Ready for CF Cloud add (whitelist)

Update: 18 Jul @ 6:53am

- Initial commit