Kenshi
(Unlisted) Project Kathun: Reworked - New Imperial dialogue & fixes
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Update: 31 Jul @ 11:51pm

Fixed a couple of lines (including Imperial recruiters) referring to humans as "alien". This was an oversight due to the lines checking for Thun-Ur, who are part of the human race group and thus make all humans count.

Update: 31 Jul @ 2:49pm

Lowered City Gate health from 300 to 50 (same as Defensive Gate II).
Changed Peeler Machine and Prisoner Pole to the EXTERIOR build category so they don't add unintended categories to the menu.
Fixed the Empire having broken emperor statues (another vanilla leftover. Ironic).

Update: 31 Jul @ 2:27pm

Fixed Additional Wall Designs blueprint not actually giving you anything (you can now construct Fence Walls and City Walls).
Changed how gamestart research unlocks work so the game now properly registers what you have unlocked (should not cause any incompatibilities).
Fixed the empty "Exterior" research category that was not supposed to exist.
More research descriptions and various other text changes (Stone Mine drills are now actually called Stone Drills).
Gave the E-5 Carbine a blueprint description (it's nice, but I also needed to do this for gamestart research functionality).

Update: 31 Jul @ 11:51am

Changed more research descriptions to remove mention of vanilla skeletons and add flavour.
Fixed the Masterwork Weaponry research not having its repetitions (it seems we were always meant to unlock higher masterwork tiers, it just was not configured correctly).
Removed empty repetitions from industry research (vanilla issue that ended up being copied into some Kathun research as well).

Update: 31 Jul @ 9:39am

Changed some replacement limb descriptions to remove mentions of vanilla skeletons and emphasise droids.
Fixed Empire Peasants being hostile to the Federation of Kathun (vanilla leftover from the Holy Nation).
Tweaked more blaster stats to remove non-functional racial bonuses and make unique boss blasters have more consistent stats.

Update: 29 Jul @ 12:40pm

More item icon changes:
Czerka Dart Carbine
Trandoshan Hunting Rifle
Fallann Hyper-Rifle
Scout Blaster
DX2 Pistol
SR Combat Pistol (SE-14C) and variants
EE-3 Carbine
DC-15 Carbine
Tusken Rifle
Tusken Sniper Rifle
SG-82 Rifle
Power Hammer
Two-Handed Cleaver
Scythe Blade
Vibro Lance
Long Vibro Axe

Update: 27 Jul @ 3:01pm

Reverted some overpowered stats I had left on the Droideka weapon by accident!
Gave the RNG-free animal weapon manufacturer to Rancors and Gonk droids (the latter is for fun).

Update: 27 Jul @ 2:32pm

Reduced Droideka footstep radius to make it easier to enter buildings (this was supposed to be possible).
Fixed Band of Bones Marksmen not having a weapon manufacturer set (this caused them to spawn with unintended vanilla textures).
Took away Reprogrammed Security Droidekas' Advanced weapon quality.
Nerfed the starting 100 stealth stats of some Droidekas (they were spawning with 100 dexterity).
Gave many (but not all) powerful & droid animals an RNG-free weapon quality (it used to vary unpredictably from 15-25, these animals now always have 25).

Update: 27 Jul @ 9:27am

Fixed an extra space in a Rogue Droids gamestart B1 name.
Gave basic bandages to Grayflayers (guards at the Smugglers Bar).
Fixed SOME excluded races on certain armours, mainly making B2 and Wookiee subraces unable to wear the items in question. There are MANY items in Kathun where these race exclusions are not finished - entire races are missing, or only a few subraces have been checked (for example, many items exclude Wookiees and Wookiee Pistoleers, but doesn't affect Gunslingers and Snipers).

Update: 27 Jul @ 4:22am

Set more stats of the Holdout E-5 Carbine to be the same at any quality level.
Gave the Fog Division appropriate dialogue for fighting infected.