Kenshi
(Unlisted) Project Kathun: Reworked - New Imperial dialogue & fixes
Showing 1-10 of 27 entries
< 1  2  3 >
Update: 3 Aug @ 4:45am

Fixed Masterwork Weaponry using tech level adjustments when it was supposed to be using repetitions.
Adjusted names and descriptions for turret research & buildings to be more consistent.

Update: 2 Aug @ 8:20am

Changed the length of stockless T-21s to 9 instead of 10 or 8.
Added a description for the Prisoner Pole.
Re-wrote a LOT of the workshop description, oh dear...

Update: 2 Aug @ 6:44am

More changes to text to keep the setting's lore consistent (Hiver economy legs no longer claim the Hivers are the ONLY modern producer of prosthetic limbs).
Added pre-existing custom blueprints for SFOR carbines and Trandoshan hunting rifles to intended shops, instead of the automatically-generated ones.

Update: 31 Jul @ 11:51pm

Fixed a couple of lines (including Imperial recruiters) referring to humans as "alien". This was an oversight due to the lines checking for Thun-Ur, who are part of the human race group and thus make all humans count.

Update: 31 Jul @ 2:49pm

Lowered City Gate health from 300 to 50 (same as Defensive Gate II).
Changed Peeler Machine and Prisoner Pole to the EXTERIOR build category so they don't add unintended categories to the menu.
Fixed the Empire having broken emperor statues (another vanilla leftover. Ironic).

Update: 31 Jul @ 2:27pm

Fixed Additional Wall Designs blueprint not actually giving you anything (you can now construct Fence Walls and City Walls).
Changed how gamestart research unlocks work so the game now properly registers what you have unlocked (should not cause any incompatibilities).
Fixed the empty "Exterior" research category that was not supposed to exist.
More research descriptions and various other text changes (Stone Mine drills are now actually called Stone Drills).
Gave the E-5 Carbine a blueprint description (it's nice, but I also needed to do this for gamestart research functionality).

Update: 31 Jul @ 11:51am

Changed more research descriptions to remove mention of vanilla skeletons and add flavour.
Fixed the Masterwork Weaponry research not having its repetitions (it seems we were always meant to unlock higher masterwork tiers, it just was not configured correctly).
Removed empty repetitions from industry research (vanilla issue that ended up being copied into some Kathun research as well).

Update: 31 Jul @ 9:39am

Changed some replacement limb descriptions to remove mentions of vanilla skeletons and emphasise droids.
Fixed Empire Peasants being hostile to the Federation of Kathun (vanilla leftover from the Holy Nation).
Tweaked more blaster stats to remove non-functional racial bonuses and make unique boss blasters have more consistent stats.

Update: 29 Jul @ 12:40pm

More item icon changes:
Czerka Dart Carbine
Trandoshan Hunting Rifle
Fallann Hyper-Rifle
Scout Blaster
DX2 Pistol
SR Combat Pistol (SE-14C) and variants
EE-3 Carbine
DC-15 Carbine
Tusken Rifle
Tusken Sniper Rifle
SG-82 Rifle
Power Hammer
Two-Handed Cleaver
Scythe Blade
Vibro Lance
Long Vibro Axe

Update: 27 Jul @ 3:01pm

Reverted some overpowered stats I had left on the Droideka weapon by accident!
Gave the RNG-free animal weapon manufacturer to Rancors and Gonk droids (the latter is for fun).