RimWorld

RimWorld

TSIND Power Armor QA
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Update: 26 Jul @ 1:14pm

Changes:

- Replaced the TSIND marine helmet placeholder texture with a newer one. Still not the final version, but it has to do for now. :)

Update: 26 Jul @ 6:30am

New Features:

- Added Support for Royal Arsenal
- Added optional colorGenerator patches for Royal Arsenal whenever Icy's retexture is used. (which you should)

Fixes:

- Further adjustments to patches in relation to recon helmet bases. (This will haunt me for a while...)

Update: 25 Jul @ 8:09pm

New Features:

- New 'Tweak' called 'Temporary Mod Fixes'
(Global toggle for all kind of bugfixes to supported mods.)

Changes:

- Adjusted EquipDelay for VAE trooper armor from 8.0 down to 6.0

Fixes:

- Added increased cold-insulation & vac-protection to the prestige armors from VAE via 'Temporary Mod Fixes'. Now have the same protection as their regular counterparts.

Update: 25 Jul @ 5:09pm

Fixes:

- Changed patches aiming at recon helmet base to avoid random items inheriting stats unintentionally.

Note: Will change similar patches in the near future to prevent other edge-cases. Shouldn't make any difference for the user but will avoid interactions with random mods I'm not aware of.

Update: 24 Jul @ 11:40am

New Features:

- Added mod-support for SlaveSuppressionOffset patch
- Added mod-support for MoveSpeedOffset patch
- Added patches for new content in Gravship Captain Set
- Added fixed mask for Rimlord Armor

Fixes:

- Fixed wrong values on SlaveSuppressionOffset for vanilla armor
(sorry, everyone who generated armor while those values were online, you now have some buffed instead of nerfed gear at your disposal)

Update: 23 Jul @ 11:26am

New Features:

- Added Setting to overhaul movespeed offsets from armor
- Added Setting to overhaul slave suppression offset

Both currently only affect basegame + DLC armors. Patches for modded armor will come later today or tomorrow.

Changes:

- Added indication for tweaks in the mod-settings

Not fully decided on the exact wording yet. Teaks will have a 'type' associated with them, explaining how they will roughly affect the game. Currently features the following types:

- Global: Changes that affect more than just power armor on a global level
- Tweaks: Generic changes of systems of values
- Buff/Nerf: Changes that have an universal positive or negative effect
- Overhaul: (Balance) changes that can go both ways and usually incorporate all supported mod-items to be brought in line

Update: 23 Jul @ 7:25am

- Fix: Entangled the rest of wrongfully nested VAE patches. (Dunno what I was thinking)
- Fix: Added one missing patch for the VAE prestige siegebreaker helmet.

Update: 23 Jul @ 7:15am

- Housekeeping
- Fix: Corrected VAE's 'Siegebreaker' recoloring patches being wrongfully gated behind Royalty.

Update: 22 Jul @ 9:14am

Initial Release - see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529100115 for the previous changelog of the dev-version!