FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

Wyrmtail Odin(Noctis)
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Update: 7 Aug @ 8:05pm

-final upload photos.

Update: 2 Aug @ 9:01pm

- resize both feet meshes to x+0.720 y+0.700 z+0.700
-reposition and mesh14(L Foot) to x-0.04 y 0.06 z 0.00/ mesh15(R Foot) to x 0.06 y 0.06 z 0.00
(increase size and reposition boots so little overlap of two mesh objects on either foot).

Update: 1 Aug @ 5:24am

-further add dark angel L & R coat wing, R Shoulder wing meshes.

Update: 1 Aug @ 4:20am

-different dark blue texture applied to gloves, belt buckle, partial shoe mesh to give blue gradient aesthetic.
(idea of pure blue flames come to mind when thinking about Odin).

Update: 1 Aug @ 2:17am

-addition of R Shoulder wing & L/R UpperLeg plumage meshes.(idea of Odin summon deity primal)

Update: 31 Jul @ 11:55pm

-increased size x+0.660, z+ 0.700 for L & R footguard mesh to become armoured boot mesh as originally intended covering the majority of base foot meshes.

Update: 31 Jul @ 6:09pm

-addition of right footguard mesh & proper weighting to R Foreleg vertex group/ weight- fixed base Left foot mesh from influencing R foot meshes by assigning calf then invert thigh weights then to no weights to base feet mesh respectively(only footguard mesh have L& R Foreleg weights respectively)
-reposition mini-cape mesh to R Shoulder weight/ position.

Update: 31 Jul @ 12:34am

-addition of cape mesh, disregard right footguard mesh.

Update: 30 Jul @ 5:23am