Sid Meier's Civilization V

Sid Meier's Civilization V

The Germans (BNW)
Showing 1-9 of 9 entries
Update: 17 Dec, 2014 @ 10:39am

Update: 17 Dec, 2014 @ 8:25am

  • Sacred Grove event now gives +3 Faith on the tile
  • Land unit maintenance is reduced by 20% now, but land units also ignore enemy zone of control
  • Slaganz cost slightly increased

Update: 11 Dec, 2014 @ 9:37pm

Fixed a minor typo in one of the decisions

Update: 11 Dec, 2014 @ 2:14pm

  • Civ IV Traits support now included
  • Weregild decision now correctly adds Culture to the Village Encampments
  • Fixed issue where Barbarians would spawn every turn from Tribal Encampments
  • Corrected the text on the Slaganz promotion to read a 50% bonus near Barbarians instead of 25%
  • Barbarian converts should no longer disband on the first turn they're gained
  • Barbarian converts now show up with the name of the tribe from which they spawned
  • Added New Craft event which allows one of your Tribal Villages to act as a source of a random Resource
  • Tribal Names should now pesist on save games
  • Village yields are now as follows:
    • Hunting Village: +2 Food, +1 Gold after Economics
    • Metal-working Village: +1 Production, +2 Gold, +1 Gold after Economics
    • Horse-breeding Village: +2 Production, +1 Gold, +1 Gold after Economics
  • Tribal Encampments names will now choose from the avaliable list randomly
  • Barbarians spawn from Tribal Encampments can now move freely through your territory

Update: 10 Dec, 2014 @ 4:15pm

Fixed the start bias, which had been referencing my Bohemia civ... derp

Update: 10 Dec, 2014 @ 4:09pm

Fixed decision, promotion, added Civ IV Traits support. Typos everything...

Update: 10 Dec, 2014 @ 3:53pm

Fixed an issue with the Barbarian spawn rate, which was at 100% - leftover from testing.

Update: 10 Dec, 2014 @ 5:18am

Initial release

Update: 10 Dec, 2014 @ 4:32am

Hidden release