Garry's Mod

Garry's Mod

16's Vehicle-Mountable Turrets
Showing 1-7 of 7 entries
Update: 7 Aug @ 6:50pm

Balance changes and new stuff.

Additions:
• Two new turrets: Nock Turret and Rotary Autocannon Turret

Balance changes:
• HMG Turret's damage has been reduced from 25 to 20
• Minigun Turret's damage has been increased from 9 to 11
• Flame Turret's flames' hitboxes have been changed to be larger
• Flame Turret's health has been reduced from 400 to 200

Other changes:
• Flame Turret's flames no longer draw their shadows
• Improved the turret own-vehicle registration (now turrets will also avoid damaging other turrets tied to the same vehicle, and size of check trace is increased a bit)
• Fixed freezing turrets before inserting them into the core making the core unmovable (now automatically unfreezes any inserted turrets, while freezing the core)
• Fixed the Connecting Wrench displaying the durability value with decimals (now displayed as rounded)
• Fixed the Machine Gun Turret's improperly sized hitbox

Update: 7 Aug @ 11:00am

Just a quick compatibility patch for StyledStrike's Glide, not much more

Update: 7 Aug @ 6:23am

A few updates to add some relatively important features, and some necessary rebalances too.

Additions:
• Added a Rebinding Wrench that can be used to rebind a core from +attack (default Left-Click) to +attack2 (default Right-Click), +speed (default SHIFT), +walk (default ALT) or +reload (default R)

Balance changes:
• Every seventh shot of a rapid-firing, non-shotgun turret is now twice as accurate
• TOW Turret now can fire four shots before overheating instead of three
• TOW Turret's rocket fuel now only lasts 3.5 seconds instead of 4 seconds
• Fan Module now only increases heat capacity by 15% instead of 20%

Update: 6 Aug @ 11:15am

Update: 6 Aug @ 11:13am

Update: 6 Aug @ 10:44am

Update: 6 Aug @ 9:37am