Plague Inc: Evolved

Plague Inc: Evolved

SCP-610
Showing 1-6 of 6 entries
Update: 13 Jan, 2015 @ 9:40am

Thanks for all the positive ratings and awesome comments! :D I may not always respond (damned introversion), but I do read all the comments that pop up! ^_^

Anyway, onto the fixes!
- Fixed Bird 2 so it should now unlock correctly; it used to not unlock before when Bird 1 was activated, but now it should. Oopsies on my part.
- Added a couple new symptoms on the left side for horde movement.
- Added some severity to some of the fortress symptoms.
- The reanimation ability can also be unlocked via symptoms. The ability to unlock reanimation remains unchanged as of this update.

Also, thanks Lathrix on YouTube for giving this scenario a playthrough! :D A link to his playthrough can be found in the description for this scenario. Here it is for those too lazy to check there: http://youtu.be/j4eF3WXQv3g

Update: 27 Dec, 2014 @ 8:57am

Added a few transmissions and symptoms. Hopefully the birds and blood will help out in spreading through places like Africa and South America. Also added a little extra lethality, just in case people weren't dropping dead fast enough.

Update: 26 Dec, 2014 @ 8:34pm

After a comment from Firestorm noting difficulty getting enough DNA before the cure research speed really kicks in, I've added some extra help mainly in abilities to try to curb the cure efforts. Thanks for helping out, Firestorm! :)

Update: 25 Dec, 2014 @ 2:17pm

Dun goof'd with the new Cranial Elephantitis symptom. Should be fixed now.

Update: 25 Dec, 2014 @ 2:06pm

SCP Foundation can be OP in southern hemisphere, attempted to nerf with new zombie symptoms. Try 'em out! :)

Update: 25 Dec, 2014 @ 12:21am