Star Ruler 2

Star Ruler 2

Prewarp
Showing 1-10 of 10 entries
Update: 27 Nov, 2015 @ 11:34am

Fixed Description .

Update: 7 Apr, 2015 @ 5:03am

Fixed the bug.

Thanks to 123Mind123 for bring it to my attention and to BX442 for showing me the error.

Update: 10 Jan, 2015 @ 4:58am

New trade hub artifact.


Once this artifact is activated the system it is found in will become a war zone as everyone will want to control it.

Update: 3 Jan, 2015 @ 12:04pm

Completed the new warehouses.

Medium warehouse stores 500 labour.
Large warehouse stores 1500 labour.

Helps to avoid loss of labour points when construction at the planet is halted.

Update: 3 Jan, 2015 @ 9:17am

Added a new building , The Embassy this building adds money pressure to the planet it is built on as well as the ability to import labour for planets that have labour on it.
The embassy also increases the max population of the planet by 3 and increase loyality of nearby planets.

This is a great building for early or late game development as it allows the empire to concentrate labour and loyality in core systems.

Update: 1 Jan, 2015 @ 2:12am

Updated the Gravaton beam weapon.

Added a artifact of emmence power, the Terraformer.

The terraformer is an ancient artifact that has the ability to terraform any level 0 planet. This artifact can be used to steal enemy planets, transform barren planets within your sphere of influence or outside your sphere. It has as well a secoundry ability to generate a new star system.
Please give feedback so I can improve the mod.

Update: 29 Dec, 2014 @ 1:03pm

Corrected Typo in Description.

Update: 29 Dec, 2014 @ 12:53pm

New Gravaton Beam weapon added

Update: 27 Dec, 2014 @ 1:42am

Corrected typo in the mod discription.

Added first planet building that has an affinty to the Inferno Biomes.

The Planet Power Generator is a unique imperial building that converts a percentage of the power generated in to FTL energy while adding energy to the planet it is built on.

Update: 26 Dec, 2014 @ 11:33am

Arid,Barren,Dead,Gaia,Inferno,Jungle,Radiated,Steppe,Terran,Toxic,Tundra

Changes to the ProtoPlanet Artifact .(Allows a tech 3 planet to be created - Cost 2500 energy) or a fully colonized food producing planet for a Cost of 2500 energy)

Changes coming resource allocation and creation for use of the new planet Biomes.