Distance

Distance

Dimensional Splice
Showing 1-9 of 9 entries
Update: 14 Mar, 2015 @ 11:07pm

Fixed a wing corruption zone... yet again.

Update: 14 Mar, 2015 @ 11:05pm

Update: 11 Mar, 2015 @ 10:58am

Fixed a wing corrpution zone that was fudged in the previous update.

Update: 11 Mar, 2015 @ 10:53am

Update: 11 Mar, 2015 @ 8:48am

-Updated track transition scaling to be more consistent throughout the track.
-Upscaled teleporters inside broken buildings to prevent players from seemingly passing through them.
-Re-oriented some sections in an attempt to slightly reduce framerate lag.
-Slowed rotation of power rings in the final section, as the wildly fast rings were not achieving the desired effect.
-Added difficulty rating.

Update: 11 Mar, 2015 @ 8:47am

Update: 11 Mar, 2015 @ 8:46am

Update: 2 Jan, 2015 @ 11:46am

-Changed position of an off-centre checkpoint to be centred properly
-Changed active colouring of a power ring that didn't match the one before it
-Changed scaling of some objects to better suit the flow of the level

Update: 27 Dec, 2014 @ 11:34pm