Company of Heroes 2

Company of Heroes 2

(6 - 8) Red Ball Express
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Update: 29 Sep, 2015 @ 2:48pm

- Replaced the mansion next to the southern VP with a different building. In combination with other small changes
to the area the building should now be easier to attack and thus be a weaker position overall.

Changes to make several areas less cluttered:

- Replaced multiple indestructable movement blockers with destructable variants

- Removed multiple sight and shotblocking objects

Many thanks to Capiqua from CoH2.org for giving us feedback on how to improve the map

Update: 22 Sep, 2015 @ 12:57pm

-Increased map size behind the mansion at the southern VP to prevent units from getting stuck there

Update: 18 Sep, 2015 @ 11:44am

- Replaced the two warehouses in the middle area with large logstacks

- Changed starting position base rotation

- Improved pathfinding in the middle area

Update: 8 Sep, 2015 @ 9:03am

-Hotfixed an object that was not supposed to be there near the southern munitions point

Update: 7 Sep, 2015 @ 11:12am

-Implemented various fixes and improvements thanks to Capiqua from CoH2.org

-Made maneuvering in the forest area easier

-Improved gameplay around the southern victory point.

- various visual improvements

-rearranged some ressource sectors/points

Update: 3 Sep, 2015 @ 2:19pm

- Huge visual overhaul

Update: 11 Jan, 2015 @ 8:23am

-Minor visual improvements

-Replaced every old large Haystack object with the new haystack object introduced with The Western Front Armies, as the old haystack object is bugged.

- Added hedges around the statue near the mansion in the south to improve visual feedback for players: The area around the statue is supposed to block sight to decrease the importance of the mansion. That was not evident for players in the previous version.

-Tweaked various locations to ensure proper pathing

Special thanks to Team RNG for providing feedback
and special thanks to the Southern Boys for playtesting and being amazing in general.

Update: 4 Jan, 2015 @ 3:09pm

-Added some details

Update: 4 Jan, 2015 @ 2:16pm

-Fixed some shot- and viewblocking issues

Update: 4 Jan, 2015 @ 11:28am

-Changed some of the walls near the mansion, to prevent shotblocking problems
-Improved pathing in various areas