Garry's Mod

Garry's Mod

Pikmin Rewritten (Beta) V3.5
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Update: 1 Jun, 2018 @ 6:05pm

nectar fix and ui removal

Update: 31 May, 2018 @ 1:13am

Added Physics Damage, Added a Fix to Lifeguard Feature, Dismissed Pikmin AI, Group Disbanding, Dismissed Coloring

Update: 1 Nov, 2016 @ 7:58pm

Made bramble fences harder to break.

Update: 26 Aug, 2016 @ 5:43pm

Fixed yellows not going to onion bug.

Update: 2 Aug, 2016 @ 2:33pm

Pathfinding and stuff

Update: 30 Jul, 2016 @ 9:12pm

a thing

Update: 30 Jul, 2016 @ 8:35pm

Changes - NPCs will now attack Pikmin! - Some NPC attacks may not work on Pikmin, so this feature can be quite buggy - This includes friendly NPCs (ie Resistance); this may be subject to change in the future - Pikmin can now be affected by triggers (ie trigger_hurt) - Purple and White Pikmin now separate upon dismiss, like the other three types - Purple and White Pikmin will now carry spoils to a random Onion (this may be subject to change in the future) - Killing an NPC now drops either nectar OR a 1 pellet, instead of just nectar - If Pikmin are ordered to charge at nectar, flower Pikmin will now ignore the command - Quite a few spawnlist changes: - The Louie Gun is now in the same Weapons category (Pikmin) as the Olimar Gun - Some entities in the spawnlist have been renamed (ie Red

Update: 29 Jul, 2016 @ 5:16pm

Re-Compiled to try to fix any errors. (if this still does not work, download the rar provided in the description.)

Update: 29 Jul, 2016 @ 5:13pm

Re-Compiled to try to fix any errors. (if this still does not work, download the rar provided in the description.)

Update: 28 Jul, 2016 @ 10:40am

Massive Update, play GMod to find out!