Garry's Mod

Garry's Mod

gm_fieldhouse
Showing 1-6 of 6 entries
Update: 1 Mar, 2018 @ 10:20am

v2.0.1 released!
Changes:
Added .ain file for nodes.
Improved some visual portals.
This version is correlative to 2.0.2 night version.

Update: 28 Feb, 2018 @ 10:32am

v2.0 released!
Changes:
Completely new and (now) functional ground nodes for AI.
Improved some "func_detail"s that were missing (this is embarrasing).
Added attic. You can access from the hatch near the door of the main bedroom. It can be opened with the USE button (tipically E), but can be a little buggy.
Added mirror in the bathroom.
Fixed unequal roof.
Fixed visual bugs on windows when moving away from the house.
Disabled collision for light switches.
Lowered a bit the light switches of the ground floor.
Moved the shovel of the back of the house for mobility.

Update: 12 Sep, 2015 @ 2:51pm

v1.3 released!
Changes:
Slight changes to HDR (again).
Added outdoor light in porch.
Indoor ambience light increased.
Bigger windows.
Fully breakable windows.
This version is correlative to 1.1 night version.

Update: 2 Aug, 2015 @ 12:16pm

v1.2 released!
Changes:
Some visual issues fixed.
Slight changes to HDR.
This version is mainly released because of keeping this map and the night (1.0) version similar.

Update: 25 Jan, 2015 @ 4:54pm

v1.1 released!
Changes:
Fixed cubemaps texture bugs.
Fixed kitchen's light prop model bug.
Disabled door's automatic close.
Ambient light in-door added.

Update: 21 Jan, 2015 @ 1:27pm

First release!
v1.0