Left 4 Dead 2

Left 4 Dead 2

Insurgency M4A1
Showing 1-10 of 10 entries
Update: 11 Aug, 2015 @ 10:29pm

Changed phong fresnel ranges on rifle and carry handle from [2 4 6] to [1 3 6] to reduce excessive glossiness

Update: 29 May, 2015 @ 6:07pm

Better firing sound edits, courtesy of Robert Calais.

Update: 20 Apr, 2015 @ 5:40pm

- Animation optimizations and fixes, namely regarding the "jerking" after the firing animation.
- Replaced most of the remaining handling and reloading sounds with those of Insurgency.
- Model smoothing tweaks and fixes.
- Changed selector switch position from safe to automatic.

Update: 8 Apr, 2015 @ 2:03pm

Changed some of the handling sound effects to those of Insurgency.

Update: 19 Mar, 2015 @ 3:14pm

Sound effect fix - more aggressive fading out in the shooting sounds, echo should no longer cut off.

Update: 3 Feb, 2015 @ 8:34pm

Small shader tweaks - less gloss

Update: 22 Jan, 2015 @ 3:18pm

- Slightly downscaled the viewmodel, albeit not by much; however, there is noticeably less clipping on the handguard and in the deploy animation.
- Reload animation tweak: a bullet is now visible in the magazine during reload.
- These changes also apply to the version w/o camera motion, which is linked to in the description.

Update: 21 Jan, 2015 @ 10:15pm

Small tweaks regarding the speed of certain animations to be more in sync while playing online.

Update: 21 Jan, 2015 @ 5:40pm

Minor bugfix regarding the firing animation not syncing with the look up and look down animations.

Update: 21 Jan, 2015 @ 2:40pm