Guns of Icarus Online

Guns of Icarus Online

Guild's "Maestro"
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Update: 8 Feb, 2015 @ 1:07pm

Improved light information.

Update: 8 Feb, 2015 @ 12:48pm

Improved jewelry realism.

Update: 6 Feb, 2015 @ 8:45am

Properly exported normals from blender, material reworking, infinity symbol and plate rework

I realized I was exporting my mesh from Blender without normals definition, and so I had to then remove all the workarounds I adopted to "correct" the strange lighting behavior I encountered importing in Unity3D.

Update: 31 Jan, 2015 @ 12:25pm

Added point light and cavity information to color and dye map.

Update: 30 Jan, 2015 @ 2:12pm

Fixed minor texture and mesh errors.

Update: 30 Jan, 2015 @ 1:59pm

Improved dye map.

Update: 30 Jan, 2015 @ 1:01pm

Re-mapped earrings' color (texture) and normal maps.

Update: 29 Jan, 2015 @ 10:18pm

Improved the hanging gold bars on the earrings.

Applied a 45° rotation at the bottom and applied a conic deformation to make them shine from every angle plus having them feel like they are reacting to character movements.

Update: 29 Jan, 2015 @ 10:00pm

Re-modelled earring mesh from scratch.

Update: 29 Jan, 2015 @ 10:59am