Arma 3
Infiltration
Showing 11-20 of 23 entries
< 1  2  3 >
Update: 29 Jan, 2015 @ 8:01am

- Saved poor dogs from getting torn into pieces
- Improved alarm conditions
- Added checkpoints
- tweaked waypoints of the boat (hopefully)

Update: 28 Jan, 2015 @ 2:57pm

-fixed spawning of flares

Update: 28 Jan, 2015 @ 5:56am

- boat won't flee from you anymore
- music added during the escape with the car

Update: 28 Jan, 2015 @ 5:50am

- mission ends properly now
- conditions needed for the alarm to start changed

Update: 28 Jan, 2015 @ 3:09am

- AI becomes aware now if any targets explode or player gets detected by OPFOR
- added flares and an alarm sound
- improved the loadout ( more mags,tactical glasses)
- Helicopter won't attack you anymore when in boat
- added more patrols
- removed headgear from OPFOR (for easier headshots)
- added AA launcher
- overall improvements of some scripts

Update: 28 Jan, 2015 @ 1:45am

- update failed

Update: 26 Jan, 2015 @ 1:39am

- update failed

Update: 25 Jan, 2015 @ 8:48am

- update failed

Update: 25 Jan, 2015 @ 8:35am

- lowered amount of dogs straying around
- removed headgear from enemies for easier headshots
- added combat goggles (TPW_HUD)

Update: 24 Jan, 2015 @ 3:02am

-added an AA launcher ( in case the heli makes trouble)