Arma 3
Infiltration
117 Comments
Attee 12 Apr @ 5:00pm 
"High replayability" to me means that the location of the targets is random throughout Altis. Anyway, great, I liked it.
R3vo  [author] 9 Jun, 2024 @ 12:27am 
Playing with mods?
heftigertyp97 8 Jun, 2024 @ 1:59pm 
what a boring mission. i mean when i enable one of the missions and finish them then is it over... there is no exfiltration, 6/7 enemys and a tank that does not react to the player even not when i play with loud weapons. the enemy does also give no reaction against the player. there is no patrol nothing and the helicopter does also nothing. so great job dude
R3vo  [author] 14 Sep, 2021 @ 7:29am 
I am glad you enjoyed it =)
choal 13 Sep, 2021 @ 3:21am 
Damn, mission was tense.
NotVeryBased 2 Sep, 2021 @ 4:22am 
how does LAMBS AI affect this?
Liberty_Valance 11 Jan, 2020 @ 3:04pm 
no ending mission ?
R3vo  [author] 4 Aug, 2019 @ 12:23am 
Thanks =)
DarkFire 3 Aug, 2019 @ 7:42pm 
Nice mission, I enjoyed this one. Good work
[BRE] Léonard "le Fol" 2 Aug, 2019 @ 2:42am 
Hey! Thank you gonna delete this post and answer. Thanks "already" anyway!
R3vo  [author] 2 Aug, 2019 @ 1:48am 
Alright, should be fixed now. Can you check?
[BRE] Léonard "le Fol" 1 Aug, 2019 @ 6:30pm 
For me neither I tried now with no mods installed it doesn't appear.
R3vo  [author] 15 Jan, 2019 @ 3:20pm 
It does for me.
SSP Games 15 Jan, 2019 @ 1:42pm 
Mission wont appear in scenarios ,can you check pls.
☠ Bushy ☠ 2 Apr, 2017 @ 8:50pm 
Is it possible to make this for coop ?? it's sounds interesting enough for it.
R3vo  [author] 18 Feb, 2016 @ 11:01am 
Thanks for the heads up, but I don't think I can add a new data type via the steam UI, guess I have to update this mission in order to do so.
fusco 18 Feb, 2016 @ 8:40am 
Yo, you need to add the Singleplayer tag to this scenario, otherwise it won't appear in the scenario menu. It's a new change.
R3vo  [author] 23 Dec, 2015 @ 3:33am 
I've just released an update. Artilleries should now explode properly. See changelog for more details.
R3vo  [author] 23 Dec, 2015 @ 2:27am 
Interesting, guess something changed over the last patches. I'll look into it.
Bonbonschmatzer 22 Dec, 2015 @ 11:07pm 
Set Explosives, Shot with RPG, Sochor still intact..
R3vo  [author] 3 Oct, 2015 @ 2:38pm 
Glad you enjoyed it !
Variable 3 Oct, 2015 @ 1:35pm 
Great mission Revo, thanks for an exciting ride :)
R3vo  [author] 29 Jul, 2015 @ 12:28pm 
Thanks Evil Organ, for the very kind comment, people like you keep me on the forums, and make me build new missions every once in a while ;)
EO 29 Jul, 2015 @ 11:15am 
Hi R3VO, Thanks for a great mission......I felt like Big Boss.....my palms were sweating the closer i got to the town....i died a few times and fully expected Otacon to come on the radio crying..."SNAAAAAKE"......I used the silent takedown mod http://www.armaholic.com/page.php?id=27262 works very well with your mission, oh, and thanks for all your help on the BI forums, your a credit to the community.....Peace.
R3vo  [author] 11 Jul, 2015 @ 2:21pm 
Hey folks,
I updated the mission, it has a new task and some gameplay changes. See the changelog for further details. I'm looking forward to feedback from you.
R3vo  [author] 11 Jul, 2015 @ 2:30am 
The purple question mark is usually shown on the map when you play with a easier difficulty, could that be the case? That the boat is driving away is an issue I'am away of, I'll try to fix it, but it probably not possible.
The Ifrit is supposed to be hidden, searching the village is a great part of this mission.
ScottyDontNZ 11 Jul, 2015 @ 12:58am 
Good Mission. 3 things I noticed, first, the escape is a little confusing because I had a purple question mark maker saying vehicle, it was miles away. Is this a back up car? The Irat location could be confused as the ammo cache given all the boxes and ammo there. Lastly, when I arrived at the boat, I used the smoke screen in the vehicle for fun, it seemed to freak out the boat driver who speed off without me into a cliffside, I had to swim out to get it, he was stuck there, but after 20 seconds I got mission complete anyway. Had lots of fun playing this mission, keep it up!
Trimmer 9 May, 2015 @ 3:13am 
Tight little mission, well done. No hitches for me, complete with 50% awareness and chopper didn't even know I was there the whole time lol, effn ninja...
ЩĄ | pdgrizzles 10 Apr, 2015 @ 9:08pm 
5 stars, this was amazing
FlashPoint 26 Feb, 2015 @ 4:58am 
:D
R3vo  [author] 26 Feb, 2015 @ 2:37am 
Just pretend it's Cpt. Miller from Saving Private Ryan ;)
FlashPoint 26 Feb, 2015 @ 1:58am 
great thanks but miller was there?! we all hate him! please get him out of our organizations!
R3vo  [author] 20 Feb, 2015 @ 9:08am 
@Rich Grant: Glad you liked it ;)
Rich Grant 19 Feb, 2015 @ 3:27pm 
Wow, great mission. Was tough but managed to evade chopper. Thanks for all your work.
R3vo  [author] 16 Feb, 2015 @ 2:17am 
@Spock, thanks for the feedback, I'm glad you liked it
Lazarus 15 Feb, 2015 @ 4:13pm 
This was great. Only thing bad that happened was that I placed my charge on the wrong set of boxes, thinking it was the ammo cache, but then when I found the ifriit I found out I was wrong. >.<

This was a great mission for stealth, I got to search all over the town, and I only got detected once.

Great things:
+Helicopter orbit always seemed to follow me and make me nervous
+The AI weren't superhuman, and seemed to be really fair.
+patrols and checkpoints outside the imeediate area of the mission added to the atmosphere.

Improvements:
-Perhaps include images of the things that I am looking for. I knew it was a weapon cache after I saw it, but there are several things that looked like really crappy weapon caches.

Overall, Great! Im going to try your other missions now because of this one. Thank You.
R3vo  [author] 4 Feb, 2015 @ 10:04am 
It can also be that you don't have the up to date version, this is a steam workshop issue.
DN GM 4 Feb, 2015 @ 5:35am 
I'll have a look at it again, when I'm back home. It may have been just a bug happening once in every century.
R3vo  [author] 3 Feb, 2015 @ 1:23am 
Is anyone else having problems with the ending not beeing triggered when you enter the boat ? It's working fine for me
Martin Renders 2 Feb, 2015 @ 4:03pm 
lovely
DN GM 2 Feb, 2015 @ 2:38pm 
Honestly, I expected to have the mission finished with a 0% awareness, except for the escaping part. I understand that it wasn't meant to be easy, but I was playing so carefully, patiently and tactically, that I convinced myself that the Ifrit can be approached by a certain stealth strategy with absolutely zero enemy awareness, which soon turned out to be impossible.
Also, lone-wolfing and taking out each enemy guarding the MRAP is kind of stupid for a game like ArmA... if that's how you approach an objective alone, behind enemy lines, in a stealth mission, then you're playing the game wrong.
Anyway, like I said it wasn't bad, I'm just saying that the ending failure didn't help me with my frustration of countering superhuman enemies, who, ironically, operate with the intelligence of a monkey.
R3vo  [author] 2 Feb, 2015 @ 2:17pm 
First of all, thanks for your feedback. I´ll try to look intro the ending issue. Unfortunately theres not much I can do about that awareness thingy. I use KnowsAbout for that, and theres nothing I can do to make it more precise. It's was actually a proof of concept, to give the player more awareness if he has been spotted. But I'll probably remove it, because it's too unrealiable. But may I ask what's odd about the ifrits location? This mission is not supposed to be a cake walk. It's your decision wether to take out all enemies first or just try to destroy the targets and drive away with the ifrit ;) I think that's one point many people like about this mission.

Kind Regards

R3vo
DN GM 2 Feb, 2015 @ 2:10pm 
I did, it was stuck on the shore and never moved.
Finding the weapons cache took me too long but it was my silliness, so ignore what I said about that. Although what I did find kind of odd is the Ifrit being placed in the middle of a metric shitton of enemies, which was near impossible to approach stealthily. I still pulled it off somehow, but getting away was really frustrating due to the physics (getting stuck on stuff, then getting rekt by enemy GLs.) Not to mention the inhuman spotting capabilities of the OPFOR units. The awareness meter didn't make too much sense most of the time, either. Half of Oreokastro up in flames? Awareness level 50%. Silently killed 2 soldiers, but some fuckface was there to notice it? 75-100%. Some dude has spotted me and is now spraying his Katiba right into my face? 25%.
Overall, it wasn't a bad mission, I loved how the town was up in flames (and flares) by the end, but after all the frustration, the failed ending was just disappointing.
R3vo  [author] 2 Feb, 2015 @ 1:42pm 
@ Cyka Did you enter the boat ? and what do you mean by scattered?
DN GM 2 Feb, 2015 @ 1:23pm 
I didn't run into problems with helicopters. My problem is that the mission never actually finishes. I park up the car, but not a damn thing happens at the extraction point. Not to mention the oddly scattered objectives and the main objective being in the middle, making it impossible to finish the mission stealthly, especially for the furst run.
R3vo  [author] 1 Feb, 2015 @ 12:40pm 
There is an AA launcher, excactly where you would expect it :P
Sith Deceiver 1 Feb, 2015 @ 10:57am 
Started off extremely well, but near the end turned into the most annoying mission I have ever played:

I have the Ifrit and all of the explosives placed. I touch off the explosives, drive off, and get hit by the Orca's rockets.

I avoid all roads and the Orca missile runs my position.

I don't touch off the charges, drive off, get hit by the Orca's rockets.

I drive away from the town, touch off, drive, get hit by rockets.

I go to one of the HMG emplacements to use against the Orca. I can't use it in the bunker, dissassemble it, parts spawn on the roof so I can't reach. I drive away, get hit by rockets.

I go to the other HMG, same thing.

I slowly make my way towards the objective, hide in the trees and turn off the engine for it to pass. It hunts me down every time.

I recommend you give the player some AA, have the player take intel instead of an Ifrit, replace the Orca with an unarmed version, or remove it entirely. No matter what I do, I can not get to the final objective.
Kameraden Matt 31 Jan, 2015 @ 9:00am 
GG Really nice!:AAF::ALTIS::CSAT::NATO:
Donnie Brasco 31 Jan, 2015 @ 2:03am 
very nice
Heinz Martin 31 Jan, 2015 @ 1:58am 
Very nice thx.