Arma 3
Operation First Contact
Showing 11-20 of 23 entries
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Update: 28 Mar, 2015 @ 9:12am

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Update: 27 Mar, 2015 @ 1:57pm

- fixed a script error

Update: 27 Mar, 2015 @ 6:16am

- lowered skill level of the AI

Update: 27 Mar, 2015 @ 5:47am

- added Marksmen DLC weapons

Update: 6 Mar, 2015 @ 8:16am

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Update: 30 Jan, 2015 @ 7:09am

- fixed the dialogue

Update: 30 Jan, 2015 @ 5:59am

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Update: 29 Jan, 2015 @ 2:19pm

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Update: 28 Jan, 2015 @ 3:37am

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Update: 26 Jan, 2015 @ 5:55am

- update failed