Garry's Mod

Garry's Mod

ttt_Dungeon_Revamp
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Update: 30 Jan, 2015 @ 6:14pm

The following changes were made to the map.

-Added ttt_dungeon_revamp
-Improved upon original Antlion Traitor Trap
-Improved upon original Zombie Traitor Trap
-Improved the Traitor Pit Traps
-Added Upper Floor Area
-Redid the Traitor Tester
-Added Radio Room
-Added a new set of Secret Buttons
-Made new system to help prevent teleport clogs
-Added Prison Cells with Prisoners*
-Cleaned up the blood
-Removed any dead bodies
-Removed creepy background music
-Added Prayer Room




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Improved Zombie Traitor Trap:
Made it where Zombies spawn continuously. There are 3 Zombie spawn places throughout the map. Each spawn spot will allow a max of 3 Zombies alive at once and will spawn new ones as soon as one of the previous zombies has died. The total number of zombies allowed to spawn is 60 per spawn set.

3 Zombies per spawn set with 3 spawn sets on the map along with the max number of zombies possible = 180 Zombies Possible PER Round Session (This does NOT mean that 180 Zombies will spawn. Only that this is the MAX number that CAN possibly spawn on the map)


Improved Antlion Traitor Trap:
The Antlion Guard now spawns from a secret room in the main chamber(no longer falls from the sky). The room will open when the button is pressed and the Antlion will run out in a sequence. Once he has finished running out he will start attacking ALL Players (This INCLUDES Traitors). The Antlion Guard CAN be killed. Antlion Guard Trap Costs 1 Credit. NOTE: If you try to enter the Antlion Spawn Room and get trapped in there you will die. This is to prevent Innocents from camping in the room.


New Teleport System:
The teleporter now has a 5 second delay to help prevent clogging. A Key can be teleported out of the room if it is on the Teleport Pad OR if the key is being held by the player. NOTE: This only works for the Radio Room Teleporter. The Tester Room Teleporter will NOT teleport items. Only the player.


Traitor Pit Trap:
Made it to where only Traitors can use it. Innocents who accidently wander into the Traitor Room will not be able to open the Pit Trap to prevent the player from killing his friends on accident.


Radio Room:
The Radio Room works like the previous one did. You press the Radio and it starts a random song. The song title and credits will appear in the top right corner to ALL Players when the song is played.
If you wish to not hear the music simply head into the Console and type in stopsound. This will stop the current song from playing for you. Other players will still be able to hear it and if a new song is chosen you will have to reissue this command.


Redid Traitor Tester:
The Tester now has 2 generators. While the two generators are alive players can be tested an infinite number of times. If one of the generators gets broken, the tester will have 5 more uses before the power runs out and the tester breaks as a result. If both generators are lost the tester will break.
Note: In all of the cases above, if someone is currently in the tester when it breaks it will still test the person in there before breaking. If a player breaks one of the generators while a person is already in the process of being tested, it will NOT count towards the 5 uses as this is BEFORE the tester was broken.


Zombie Traitor Room:
The Zombie spawn button is no longer in 3 different places on the map. There is now a room close by the Tester that houses the buttons. You have two choices. You can get a fellow traitor and hit the two buttons in there together at the same time to activate the Zombies or you can alternatively press the Traitor button inside the room and activate it for 2 credits. NOTE: You must be in the room to SEE the Traitor button to activate the zombies. The other 2 buttons are physical buttons.