Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 2/6)
Showing 1-5 of 5 entries
Update: 17 May, 2020 @ 12:50am

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Update: 20 Aug, 2018 @ 2:51pm

refer to part 1 for change notes

Update: 20 Feb, 2015 @ 10:15pm

- Fixed triggers in red queen control room so players do not get locked out when other players start hacking and collecting the emp
- Added triggers to make the bots all duck for the laser in the laser corridor

Update: 4 Feb, 2015 @ 11:38pm

Updated to Mirror gamemaps.com Submission

Update: 31 Jan, 2015 @ 6:54pm