Source Filmmaker

Source Filmmaker

Hyrule Warriors: Fierce Deity
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Update: 19 Aug, 2017 @ 10:33am

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Hair texture cleanup, better texture mapping
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Both boot buckles now face the same direction

Update: 13 Jan, 2017 @ 3:03am

-Adjusted eye AO to fix overshadowing when eyes are opened wide

Update: 25 Sep, 2016 @ 3:48pm

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Fixed the holes in the eye socket that became visible when viewed from the side
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Improved texture resolution
-Updated armor materials to more closely resemble the original game
-Fixed several minor weighting and topology errors
-Increased polycount along shoulders

Update: 25 Sep, 2016 @ 3:19pm

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Update: 19 May, 2016 @ 4:38pm

-Dark eyes now multiply the bloom value to emit light
-Added rimlight masks and a metal lightwarp to the Power Gloves

Update: 30 Mar, 2016 @ 7:48am

-Fixed some weighting issues on the sleeves

Update: 13 Mar, 2016 @ 2:46pm

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Added a lightwarp effect
-Default eye materials now multiply their bloom values to emit light
-Increased polycount on boots
-Significantly improved torso weighting
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed specularity seams inside the mouthbox
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Cleaned up normal map
-Adjusted rimlight mask
-Remade textures and materials on Power Gloves
-Added an idle animation

Update: 21 Aug, 2015 @ 7:28am

-Adjusted UseNormalEyes flex to fix potential z-fighting between the white eyes and the normal eyes.

Update: 1 Aug, 2015 @ 4:30am

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Fixed various flex errors and improved facial topography
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Improved ear weighting

Update: 8 Jun, 2015 @ 2:28am

-Fixed ER phoneme not activating