Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Phisi's Classic Duels
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Update: 12 Dec, 2023 @ 7:26pm

Changes:
- Increased version for all maps to 2.3
- All maps now have console events to disable and enable the fountain and load-out change volumes.
To use these you need to be logged in as server admin, then enter in console either;
"Admin CE FFA" or, "Admin CE Duel".

Tower:
- Improved the foot placement in the holes between boards in most of the map.

Cave:
- Added second load-out change near rope-swing.

Goldengrove:
- Changed lighting on bluish looking rocks and alcoves.

Temple:
- Changed fountain collision
- Added water to fountain and reorganised foliage.
- Added a bit more scenery outside map.
- Improved dynamic lighting for players.
- Made sure all static meshes did not use the dynamic lighting channel.

Update: 6 Dec, 2023 @ 9:50pm

Changes:
- Renamed folder to "Classic Duels" fixing the "Classis" mistake all these years
- Increased Version Count to 2.2
- Easter folder should be removed, fixing a bug on being unable to play GoldenGroveClassic if you have the GoldenGrove maps downloaded

Henge:
- Fountain sound changed
- Lighting and fog adjusted

Tower:
- Fountain sound changed
- Lighting Adjusted in shadows
- Dodgy wind audio removed

Temple:
- Palm trees around fountain removed
- Fixed fountain AOCStaticMesh actor to StaticMesh
- Increased fountain use radius
- Patched Mesh gap in wall
- Added under map blocking meshes for lightmass bleeding
- Reduced random Z fighting
- Removed Landscape mound in tunnel
- Increased Landscape lightmap resolution

Cave:
- Fixed dodgy collision near fountain
- Removed dodgy wind audio
- Increased fountain radius slightly
- Made the crane climable

GoldenGrove:
- Removed the light shaft FX meshes using a material from the Easter folder
- Altered Dynamic lighting for characters
- Added more trees to the back of the forest

Update: 6 Dec, 2023 @ 3:19am

Empty upload to check if the existing files are wiped. Also I forgot that you need to change the preview image's name every bloody upload.

Update: 7 Aug, 2015 @ 6:52pm

Changes:
- Rebuilt balcony paths,
- Changed all maps version info to 2.1, this change of all maps will hopefully fix the download bug on servers
- Optimised goldengrove for low settings (some trees and lightshafts will only show on medium+)

Update: 3 Aug, 2015 @ 6:49pm

Changes:
- Added more blocking volumes around ships and ice walls on AOCFFA-IceshelfClassic_p
- Added a few blocking volumes around rocks on AOCFFA-CaveClassic_p
- Changed RopeSwing matinee on Cave to rewind on start and force start position, heopfully this reduces animation not playing issues
- Added blocking volume to AOCFFA-TempleClassic_p to prevent players from leaving the map

Update: 24 Jul, 2015 @ 5:30am

Changes:
- Added loadout change volumes to Tower

Update: 24 Jul, 2015 @ 5:17am

Changes:
- Added loadout change to Cave
- trololololololol

Update: 24 Jul, 2015 @ 4:30am

Changes:
- overlapped sky domes a bit to hide narrow black gap in ocean

Update: 24 Jul, 2015 @ 4:16am

Changes:
- Fixed ocean transparency issues by placing an upside down skydome under it

Update: 24 Jul, 2015 @ 3:43am

Changes:
- Fixed default texture skybox by switching to BG skybox