Garry's Mod

Garry's Mod

[E2] Beam Core
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Update: 19 Apr, 2020 @ 6:34pm

Updated to work on the current version of the game by JackCarterSmith

Update: 24 Feb, 2017 @ 9:45am

Fixed a bug that made some points not render - derp

Update: 24 Feb, 2017 @ 9:22am

Fixed some rendering stuff.

Update: 14 May, 2015 @ 12:35pm

Added beamAlpha([index], alpha) with 0<=alpha<=255

Update: 9 May, 2015 @ 11:43am

Fixed some Anchor entity bugs.

Update: 4 Apr, 2015 @ 9:00am

Fixed last update derp.

Update: 3 Apr, 2015 @ 2:15pm

Added BeamVisible([id], player, active)

Update: 22 Feb, 2015 @ 9:01am

Fixed a minor bug with the last update.

After some testing, I've discovered that you should not create the entity and put a point on it in the same E2 execution.

(Lua: forgot to check if the entity was valid before doing entity:LocalToWorld)

Update: 22 Feb, 2015 @ 8:41am

Managed to make the last function work.

Can now be used like so:

beamPoint( [beam_id ,] point_id, entity parent_entity [ ,vector local_pos] )

This allows you to 'parent' a point of the beam [beam_id] to an entity, with a position [local_pos] (or not) local to this entity.

An example of its usage could be parenting two points to two holgrams and then moving the holograms, this effectively reduces the netgraph [in], instead of constantly setting the positions of the points.

Update: 22 Feb, 2015 @ 8:28am

Attempt to add function beamPoint(index, entity parent[, vector local_pos])