Homeworld Remastered Collection

Homeworld Remastered Collection

[HWRM] Mikali's Multiplayer Map Collection 1.29.0
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Update: 28 Sep, 2015 @ 4:00am

CHANGE LOG

1.22.2 - 2015/09/28
• Resource values were way too small by mistake. Reverted to defaults.

Update: 27 Sep, 2015 @ 9:48pm

1.22.1 - 2015/09/27
• Somehow I got confused as to which asteroids I was using for my maps. I had
created some custom asteroids with greater visibility than GearBox's aster-
oids, but wasn't using them. I have now corrected this error.
• Asteroid pixel colors changed from the HW2 default to a more grayish color.

Update: 18 Sep, 2015 @ 4:19pm

1.22.0 - 2015/09/18
• Updated the mod to work with all the new changes in the latest GearBox patch.

Update: 31 Mar, 2015 @ 6:47pm

1.21.1 - 2015/03/31
• For the hexagonal panel maps, I switched to using "box_8192_64_8192" instead
of "box_64_8192_8192" since it was kind of redundant.
• Made it so that the megalith asteroids in "(8P) Andromeda" can be attacked.
Their health is very high, though - more than 10 times that of the Hiigaran
mothership.
• Increased the ranges of the hyperspace inhibitor and defense field abilities
of the megalith asteroids in "(8P) Andromeda".

Update: 30 Mar, 2015 @ 11:39am

CHANGE LOG

1.21.0
• Redesigned "(4P) Metaball Madness" to be a FFA random map with better-looking
blobs.
• Added some easyPatches to "(4P) Metaball Madness", and reduced the number of
the largest asteroids in the surrounding area.
• Changed the way wall panels are selected and placed in "(8P) Greek Cross
Fractal".
• Added some easyPatches to "(8P) Greek Cross Fractal".
• Switched to using a different texture for the wall panel objects.

Update: 26 Mar, 2015 @ 2:30pm

CHANGE LOG

1.20.0
• The mod now uses customized model assets, meaning the maps can no longer be
played online without all players having the mod installed.
• Added a gametype Lua file to prevent players from using the maps without also
having the mod.
• Re-added hyperspace inhibitors to Andromeda.
• Added seven new maze maps with custom megalith walls: "(2P) Go Around", "(3P)
Hex Maze Small", "(2P) Block Maze", "(8P) Greek Cross Fractal", "(6P) Menger
Sponge", "(6P) Hex Maze Big" and "(4P) Flat Maze". These were all taken from
my "HW2 BlockMaze" experimental mod. There are still issues with ships flying
through the walls when they shouldn't. I don't think these issues are
solvable.
• Maps once again use the dofilepath function to load "MapFunctions.lua".
• Split some of the utility functions off into "utilfunc.lua" taken from my HW1
& HWC Classic Maps mod.
• Updated to the latest version of "utilfunc.lua". The change means that random
seeds need to be declared in a different manner than before.
• Certain maps now use LuaBit v0.4 from http://luaforge.net/projects/bit/.
• Renamed many of the variables storing random seeds simply to be consistent.
• Recalculated many of the random seeds used for things like random music and
backgrounds so that maps don't all use the same decorations.
• Added more pebbles to "4p_Plasma_Globe" to make the shape more apparent.
• Updated "2p_Gallery_Resources" and "2p_Gallery_Ships" to reflect the latest
HWRM objects.

Update: 18 Mar, 2015 @ 8:35am

1.19.3 - 2015/03/18
• Fixed crash bug in Strange Attractor. It was referencing the text clouds I
made to make the level thumbnails.

Update: 10 Mar, 2015 @ 2:38am

CHANGE LOG

1.19.2
• New level thumbnails made using my text clouds.
• Some minor tweaks to the maps.

Update: 4 Mar, 2015 @ 12:20pm

Update: 4 Mar, 2015 @ 11:07am

CHANGE LOG

1.19.1
• Levels can now select randomly from HW1 music and backgrounds as well.
• Fixed overlapping resources in "8p_Andromeda.level".