Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Intelligence Human Strategy
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: 6 Mar, 2015 @ 7:56pm

Update: 6 Mar, 2015 @ 6:11pm

(Credit to notq for much of these changes) AI now selects buildings and wonders which are more strategically advantageous. They will ignore Terracotta Army and Angkor Wat. AI understands better what certain important technologies do. AI values expansion, and they also take advantage of ranged units better (move-and-shoot).

Update: 6 Mar, 2015 @ 3:02pm

v.7.1

AIHS consistently leads to the AI rushing writing, building libraries, and building National College. NC will be built as early as turn 80 depending on how many cities the AI settles. AI will also consistently prioritize the rationalism social policy tree. They also understand that tradition is favorable for science. Some building changes have been made; watermills will not be built so ubiquitously, libraries will be built early in each city, and guild buildings have reduced culture flavor.

This mod comes with all of the benefits of the Artificial Intelligence mod, but with a few alterations. City first-build priorities have been changed to favor library construction. The AI is more aggressive with city-states. The AI takes their land even more seriously than with AU alone. Gold flavors in numerous places have been reduced or removed to limit the AI's love of currency technology. To compensate, trade-route units are much more heavily gold weighted, and the AI use them very effectively now (tested).

At the moment, the AI will be right up with you research wise through turn 100. Future updates will explore the flavors of buildings in later eras. Also, getting the AI to build a scout first will be explored; the hope of this change is that the AI will be better able to handle barbarians and find good city locations.

Update: 5 Mar, 2015 @ 8:26pm

Update: 5 Mar, 2015 @ 8:20pm

Update: 5 Mar, 2015 @ 8:16pm

Update: 5 Mar, 2015 @ 8:12pm

Update: 5 Mar, 2015 @ 8:04pm

Update: 5 Mar, 2015 @ 7:55pm

Update: 5 Mar, 2015 @ 7:39pm

v.7: has Artificial Unintelligence (circa 3/5/2015) loaded with the AIHS mod. The most important aspect of AU inclusion is the AI military tactics which reflect human players much more accurately than the Vanilla AI. AU has been edited in order to acheive reduction in technology rushing outside of the rush for philosophy. AIHS now allows the AI to take rationalism consistently, and they also understand that tradition is good for science and unfavorable for expansion. Cargoships and caravans have much higher gold flavors in order to make sure the AI take advantage of them (also might reduce priority of early gold buildings over libraries).

Obviously, still in testing phase. Enjoy!