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Yes, the AI will focus on science in exclusion of everything else since science == OP
Not sure why they didn't build hubble.
Congratualtions for solving this mod!
I found that Barbarians behaved oddly, not attacking my units unless they had good odds against me. I was in an early situation with 1 brute against 2 barbarian brutes, and they just stood there and never attacked when I fortified, allowing me to take 5 turns to bring an Archer in and wear them down.
Civs in the game focused on science to the exclusion of everything else. They largely ignored trying to get influence with city states, and there were only a few wars in the entire game.
This allowed me to build up gold and earn the alliance of each city state. While they were all focusing on science and building spaceship parts, they didn't make the Hubble Space Telescope, so I was able to build it and easily use the 2 great scientists to earn globalization and win diplomatically at turn 374.
Although the AU mod also have a habit of creating an initial autosave file of 44gb that causes the game to freezez. At least this mod doesn't do that.
AI was better at science, but still not great.
AI still doesn't take down barbarians, they were everywere. They captured many civilians.
I've seen a great merchant staying at the border of a City state like 30 turn or so, then went away, without using it's ability.
Arabia somehow stucked.
The AI being forced on technology really is so that they get the national college as early as possible. Science is important to all victory types, so this change should help the AI win any of the victory types.
For example, do you have any plans for XML-only version similar to Artificial Unintelligence Lite?
But that's mainly because the AI can tell when my army is crappy now
Before upgrading your computer, try using the Quick Turns mod with AIHS. I've seen it help quite a bit, but the late game will still be a mess since there is so much going on. More cities and larger maps make this worse as well.
Getting a faster processor would help, but the game actually only uses one processor for the calculations that make turn times long. So, upgrading from i5 to i7 won't necessarily help. In short, getting a faster computer might not actually solve the problem and I personally wouldn't recommend it unless you have slow turns without any mods activated.
The AI will build walls. I find the AI's temptation to keep up a competitive army size has an effect on whether or not their neighbors feel the need to build walls. So, in that regard the mod is working much much better than in March. I do recommend players use the Quick Turns mod in conjunction with AIHS in order to keep turn wait times short (all of the "smart AI" mods tend to lengthen turn times b/c of the DLL changes).
And the question, is the IA still neglecting city deffense (building walls and such)?
Thank you for your great work.
Most expert players would instantly move their settler towards it. for the obsorvortory. 50% scenice.
Would be nice if the AIs consider making their capitals next to moutains :D
AIs should focus a lot on crossbowman during medevil era. Than focus a ton on artilary during indtrusrial era/ should B-line the TNT technolgy or the Public school technology.
During modern/atomic/information
They should rush great war bombers/bombers/stealth bombers/ rocket artilary/paratroopers
And hopefully you find a way to make them less retarted in the sea :D AIs suck in naval warfare.
SO far i didnt try out your mod, but i can't wait!
I'm sure you're talented enough and dedicated enough to make this mod even better ^-^