Star Ruler 2

Star Ruler 2

Subsystem Assortment
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Update: 22 May, 2016 @ 5:18pm

Updated for 2.0.0 - But this version will no longer be worked on.

A new mod supporting the Heralds research tree and additional mechanics will be out eventually.

Update: 9 Jun, 2015 @ 8:43am

Updated for new tech tree, minor fixes and tweaks to descriptions

Update: 19 Apr, 2015 @ 7:18am

Updated for better compatibility, fixed supply cost mis-feature, general code enhancements.

Update: 14 Apr, 2015 @ 3:32pm

Added malleable field enclosure. Might have to buff it so it is affected by either armor or shield tech. Probably shield tech.

Update: 4 Apr, 2015 @ 1:30pm

Research grid compatibility update.

Update: 24 Mar, 2015 @ 1:23pm

Fixed research tree bug and material weirdness.

Update: 23 Mar, 2015 @ 6:32pm

Fixed typo, improved cross-mod compatibility, but realized I really do have to modify the base research grid. A solution might come later, if I can work out where to put those darn shield nodes!

Update: 22 Mar, 2015 @ 5:34am

Buff to support plasma-bombs.

Update: 22 Mar, 2015 @ 5:25am

Fixed support rocket pods not being on support (why do I keep forgetting that?) and added tech unlock + node for Emergency Repair subsystem.

Update: 21 Mar, 2015 @ 8:27pm

Added emergency repair nanobots and support rocket pods + tweaks