Garry's Mod

Garry's Mod

Extra E2 Functions (EEF)
Showing 11-20 of 35 entries
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Update: 5 May, 2015 @ 3:52am

Removed:
E:flashlightIsOn() - Similar function already exists in wiremod.

Update: 5 May, 2015 @ 12:31am

Changed:
E:getGroundEntity() - Fixed not working for players or NPC's

Update: 4 May, 2015 @ 4:17am

Added:
E:inGod() - Is the player in god mode?

Update: 27 Apr, 2015 @ 3:50am

Changed:
freezeOwner(Number) - Now unfreezes upon removal of the initial E2 that froze the owner.

Update: 25 Apr, 2015 @ 8:07pm

Improved memory usage

Update: 9 Apr, 2015 @ 7:13pm

Added:
freezeOwner(Number) - Freezes the owner preventing control such as WASD and mouse movement, can be useful if you want WASD to do other things other than walking.

Changed:
Disabled Entity:setVelocity() as it is unstable

Update: 6 Apr, 2015 @ 10:44pm

Changed:
Entity:setUnbreakable(Number) now only works on owners entities.

Update: 6 Apr, 2015 @ 5:44am

Added:
Entity:setUnbreakable(Number) - Set if the entity can be broken by physics.

Update: 3 Apr, 2015 @ 6:48pm

Changed:
Fixed Entity:steamID64() erroring in singleplayer.

Update: 31 Mar, 2015 @ 11:51pm

Added:
Entity:held() - Returns the last entity the player attempted to physgun.