Arma 3
Simple Single Player Cheat Menu
Showing 1-8 of 8 entries
Update: 18 Apr, 2020 @ 10:37pm

---v1.1.7 (Old Man Hotfix)
--April 19, 2020
Changed: Now loads new cheat menu in Old Man, Tanoa mission
Note: No other changes as this is a quick fix for Old Man. Other fixes will be left for later verisons.

Update: 9 Aug, 2019 @ 9:50pm

---v1.1.6
Added: Experimental UI menu to Contact Only
Changed: Refactored a lot of code to allow old and new menu to coexist.
Known bug: Spawn in jet doesn't entirely work. Use at own risk.
Known bug: Various script errors but nothing that seems to effect functionality

Update: 1 Jun, 2015 @ 1:36am

---v1.1.5
Fixed: All addon content should be available with Zeus.
Added: Button in map screen to manually initialize SSPCM when resuming a mission.
Fixed: When spawning in flying jet, map is now automatically closed.
Fixed: When teleporting, player will now be teleported with their vehicle. This can optionally be changed to previous behaviour.
Added: Link to Zeus field manual in Zeus sub-menu. This is especially helpful for players new to Zeus and Arma.
Added: Virtual Garage menu option. Thank you tortuosit for laying out the code for me!
Added: Ability to open debug console in map screen in addition to existing action menu option.

Update: 25 Mar, 2015 @ 6:33am

---v1.1.0
Added: Bullet Cam
Added: Bullet Tracing
Added: Disable fatigue
Added: Infinite ammo
Added: Vehicle invincibility (under invincibility)
Changed: "Ignored by enemy" to "Side relations"
Added: Friendly to allies and Hostile to everyone
Added: Spawn in Jet. Player will spawn in jet that is in flight.
Added: 3D Teleport. Now you can teleport where you look

Update: 22 Mar, 2015 @ 3:18pm

---v1.0.3
Added: Support for multiple units. When player changes unit, cheat menu will now function properly
Fixed: Second attempt at fixing the issue where menu will not show up for some users. Mod will check every 4 seconds to see if menu is visible. This will insure it always appears. Wait up to 10 seconds for menu to appear.
Fixed: Changed some more function definitions using CfgFunctions.
Known Issue: When player switches unit, old cheat attributes will still be active. This may or may not be an issue for users. Optional solution is planned.
Known Issue: Cheat menu may not work when loading a game save. Only works reliably in freshly started missions. Thank you nubmarine for pointing that out!

Update: 20 Mar, 2015 @ 8:21pm

---v1.0.2
-Added a delay to cheat menu init script. Should hopefully fix the problem a few people have been having
-Redifined a few functions to proper names BRG_fnc_postInit and BRG_fnc_preInit

Update: 18 Mar, 2015 @ 11:52pm

---v1.0.1
-Changed All "InitTest" file paths to "SSPCM". Mod no longer broken

Update: 18 Mar, 2015 @ 11:33pm

---V1.0
Initial Release.