Garry's Mod

Garry's Mod

Digimon: Kyuukimon
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Update: 7 Sep, 2020 @ 12:10am

Version 1.6
  • Fixed: The issue with head_pyro material.
  • Added: AND fixed the viewmodel hands (c_arms) to match the thirdperson model.
if you see issues, tell me on a discussion

Update: 25 May, 2020 @ 9:26pm

Version 1.5
  • Fixed the issue with $detail, so its enabled by default again.
  • reduced all skins bright a bit.
if you see issues, tell me on a discussion

Update: 25 May, 2020 @ 10:28am

Version 1.4
  • disabled by default a lua code that is incompatible with [TFA] weapons

Update: 6 May, 2020 @ 3:16pm

Version 1.3

Added: new "mouth" bodygroup with higher polycount
Added: colorable textures;
Added: ALL "Skins" texturegroup revamp;
Added: NPCs now spawn with random bodygroups, skins and default gmod weapons;
Improvement: now 2048x2048 pixels;
Improvement: Applying changes to neck base mesh following suggestions
Improvement: Friendly and Hostile NPCs;
Improvement: Now we have lightwarpmaps and cel shading style. but, my shared material addon is required;
Improvement: some custom animations WiP ("menu_walk" only);
Removed: 4096x4096 textures are removed by default (due unsupported by most video cards);
Fix: Ragdoll flicker and gibs (again);
Fix: any black textures, for now (and maybe forever) we'll not use the $detail anymore. But you can activate it by uncoment the .vmt file;

Update: 6 May, 2020 @ 3:16pm

Update: 5 May, 2020 @ 9:58pm

Version 1.2.3

Typo fix.

Update: 5 May, 2020 @ 9:05pm

Version 1.2.2

Update: 9 Dec, 2018 @ 9:21am

Version 1.2.1

Small hotfix on a typo present in "Kyuukimon Hostile NPC" icon

Update: 7 Dec, 2018 @ 1:17am

Version 1.2

Added new "hair" bodygroup and "Skin" texturegroup;
Added option to use the old textures and a 2048x2048 texture;
Added Friendly and Hostile NPCs;
Fix Ragdoll flicker and gibs;

Update: 29 Nov, 2018 @ 3:12pm

Version 1.1.5

Added "head" bodygroup;
New Materials and Textures (the old one maybe will be a feature):
      Bump Texture 2048x2048 (act like a normal map)
      Phong Texture 2048x2048 (act like a specular light control)
      Detail Texture 2048x2048 (act like a control of overbright)

Changed the old Diffuse map with Ambient Occlusion merged for a New Diffuse without one, plus new Alpha Map in RGBA.
Fixed the hair fur issue with the Source Dynamic Light