Hammerwatch

Hammerwatch

Dingovania
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Update: 3 Jul, 2017 @ 12:15pm

Update: 5 Apr, 2017 @ 11:12am

Update: 5 Apr, 2017 @ 11:09am

Update: 9 Mar, 2017 @ 11:11am

Update: 8 Mar, 2017 @ 3:52pm

Update: 6 Mar, 2017 @ 5:38pm

Update: 5 Jul, 2016 @ 11:08pm

- All four boss encounters.
- Main objectives to guide you through the game.
- The ability to play without infinite lives.
- A facelifted town and overworld.
- Access to the previously off-limits snow and greenrealm levels.
- Pizza.

Update: 31 Jul, 2015 @ 4:29pm

-added a new side-quest in the overworld
-added a small dungeon
-added new npc characters

-began changes to the art style of the trees
-some trees have updated art

Update: 17 May, 2015 @ 2:19pm

-Balanced the thieves in the sewer, Goldface and his goons should be less deadly.
-Re-worked the Obelisk towers in the Catacombs.
-Balanced the explodey zombie lumps in the catacombs. They should do less damage.
-The ranger mini-boss does less damage and shoots fewer arrows.

-Dying via drowning is no longer possible.

-Added two new enemy types in the waters of Dingovania.
-Added new music to the mines and caves of Dingovania.

Update: 31 Mar, 2015 @ 9:59pm

-Added an "upgrade room" for debugging. It's located in the telepad room and allows you to skip over parts of the campaign that you have already played when we update the level file. It upgrades the town vendors, gives you gold, enables teleporters for certain levels, and advances the global tier.

-Fixed initial quest issue where players could teleport before learning where to go.

-Compressed some of the music in order to make space for future updates. The total file size went from 99 mb to 60 mb.

-Moved a few npcs around.