Hammerwatch

Hammerwatch

Dingovania
92 Comments
Doppelganger 20 May, 2022 @ 5:38am 
I just hardlocked myself coming back to the snowland boss after killing it. The entrance and escape path are both blocked by tall crystals.

Sucks cuz outside of that, the map is really engaging
Joe Bané 19 Jan, 2022 @ 12:54pm 
Can anybody help with the Vivek quest? My friends and I have reached the gates but we haven't got any quest regarding that.
Also we have two quests overlapping each other in the quest section.
Any ideas?
Riba4ok13 19 Jul, 2020 @ 1:41pm 
Well. I beat that mode. It was awesome! The final location was incredible! I like it!
R0_X4N 25 Jun, 2020 @ 7:22am 
Hello! I was recently playing this map with my friend and we got stuck. When hunter tells us to find three people in the Dingo keep in order to open the door. There's no main target shows in the tab menu. We don't know how to continue playing. If anyone knows please help us!
._.Stashed Girl._. 29 May, 2019 @ 9:06pm 
This map rocks, and I'm tired, so I'm go to the bed, will continue it with pleasure a bit later!!

Was an awesome experience, that a great adventure! LOVE IT ! Thanks so much :lunar2019madpig::)
BottomFeeder 17 Feb, 2019 @ 1:01am 
Thanks so much for the map having a lot of fun playing it. I've noticed a balance change that could be addressed. The rouge is pretty much unplayable and trashy. I recommend adding two levels of purchasable weapon upgrades up until you are able to complete the pizza quest, because spashing a soft 7 at point blank isn't great from the actual start of the game let alone late. I also recommend allowing half the smoke stun and chain stun to effect bosses. Against small mobs all the stuns do is pull you in close to things you cant fight because of low damage output, and or stun groups and prevent you from comboing because you cant reach them when they arn't moving on you; so the time you would use the skills are against bosses as support, but they have no effect on elites and bosses.
Muffinslop 14 Feb, 2019 @ 1:50pm 
Hey I'm interested in porting this map into HoH. This is my attempt in getting in contact for your permission so please respond or get in contact with me :)
AnimeAndGames 9 Jan, 2019 @ 4:29pm 
Nice work this map was really funny!<3
casual player 25 Oct, 2018 @ 12:16pm 
minecarts are the the biggest bullshit ever
FlyingSockCat 3 Aug, 2018 @ 2:04pm 
I found a softlocking bug :(, I went to the forest town south for the pizza quest and left the area before the guy finished speaking, which broke the quest and stopped me from being able to continue
FlyingSockCat 6 Jun, 2018 @ 6:42pm 
@streaksilver the vendors are in the main town, just above the teleporter
flooffears 27 Apr, 2018 @ 11:35am 
Can't find any of the vendors in this campaign. :/
Burzum 25 Apr, 2018 @ 10:35pm 
VITA KEEP IS TO THE WEST NOT EAST
NOVALISSE 16 Mar, 2018 @ 4:10pm 
WARNING!!! After defeating the skull boss in the snowy montain, DON'T come back into the boss's arena or you'll be SOFTLOCK forever without possibility of nocliping out.
Sorache 16 Mar, 2018 @ 4:08pm 
Be carefull after having deafeated the skull boss in the montain dont go back on the boss arena or u will be stuck forever inside.
Derpy [No sound] 5 Feb, 2018 @ 4:03pm 
Fun campaign and greatly enjoyed it!

We did run into a couple of bugs,
The door to the NW of Vita camp bugged for us, which also seemed to bug Fireseed Farms from opening (after we noclipped through the door to progress)

And in case anyone is confused after you sign the paper and need more dingovites, this was posted by the dev on the forums.


It appears to me that we didn't put in any actual objective text there, which is something I now intend to add. The objective text that should read at this point for you is something along the lines of, "Seat at least three members at the Dingo table in Dingo keep.".
You can get certain NPCs to sit at the table by completing their quests. Hunter, David, Jim, and Kress can all sit there I think (and maybe Commander Jooby I can't remember). David can be found at his house West of Dingotown (depending on the game state), Jim can be found within the tavern, and Kress can be found at his Pizza shop in the Southern portion of Dingotown.
Billie the Yeen 3 Nov, 2017 @ 2:29pm 
I can't find my way around the blocks in or outside the mine, I have searched everywhere I can get and tested every wall inside the mine, am I supposed to have the gold key already? does anyone know where to find the hidden spider alcove @Colonel Porksworth is talking about?
Nefilol Seflll 3 Nov, 2017 @ 2:24pm 
@William the Bastard: It's not so much there's another entrance, you just have to find your way around until you can blast them from the other side.

Have you looked for any destructable walls? I know i had to pass one to get into a spider alcove which eventually lead through to be get behind some of the rubble.
Nefilol Seflll 3 Nov, 2017 @ 2:01pm 
@William the Bastard: You have to work your way to the other sides of those walls for TNT minecarts to blow the debris up from the other side of said rubble.
FlyingSockCat 7 Oct, 2017 @ 11:59am 
In the mysterious cavern, how are you supposed to open the red boss door? Are the lock runes located in the cave, or somewhere else in the world?
Nefilol Seflll 2 Sep, 2017 @ 10:28am 
Update: I've managed it without another player, but my point still stands that the inner runes can't be activated without a second player.
Nefilol Seflll 2 Sep, 2017 @ 10:18am 
I'm having issues in the mine, playing single-player. Specifically, this point.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126399660

It's clear the runes slow the respective fireball they're alined with, which makes passing them much easier to pass by each one, but there's no way to activate the 'inner' runes without atleast one extra player.
The reason for this, is it's impossible to get around the 'outer' runes without activating them, and due to the golden key at the end of the cart's track, i think it's mandatory to do this.


Am i missing something, or am i going to have to deal with the fast-firing fireballs for the middle and hope for the best?
.Katjo 22 Aug, 2017 @ 4:04pm 
Great map, though I think that I encountered a bug in a bonus area unlocked after setting up all the golden stones where the guy takes you on an adventure to an island. The insides were completly filled up with bosses (like 50 in one room) giving us an incredible amount of vendor coins, armor and damage buffs (we have 74 vendor coins right now). Besides we can not seem to be able to collect water for david's sidequest. Also no idea how to solve the puzzle mentioned earlier by Mordakai.
Jooby  [author] 27 Jul, 2017 @ 10:09am 
Hey nbrown4, thanks for letting us know.
I'll take a look at this today for you.
Mordakai, I know it is extremely vague. It's something that for now I'm using as a "thanks for bringing this bug to our attention" reward by giving people the solution.
I think I'll add some more hints though so its more possible to figure out on your own.
nbrown4 26 Jul, 2017 @ 6:57pm 
I seem to be stuck. I finished the mines and went back to the tavern. I left the area in the middle of Hunter's dialogue and I'm not sure where to go. The objective is still just to meet him in the tavern.
Mordakai 20 Jul, 2017 @ 3:06am 
Great workshop item, but I am stuck on a side puzzle thing that has left me confused. The puzzle is for a vendor upgrade (the stat vendor upgrade), with all the metal grates and flickering floor lights with the self-standing pillars that light up when you get near them. I have worked out that the floor is supposed to be a maze of some description, but it is incredibly vague. Any help would be appreciated
mafilux 10 Jul, 2017 @ 3:28pm 
This is honestly the most awesome workshop content I've played for Hammerwatch. My friend and I are both of the opinion that it's better than the base game even, by a ton. We love it!:steamhappy:
Apache 3 Jul, 2017 @ 6:55pm 
Thx for working on this guys. Best mod for the game that I have played!
grumbo  [author] 3 Jul, 2017 @ 12:20pm 
I think I just pushed the update that fixes some of these issues...
Jooby  [author] 3 Jul, 2017 @ 10:42am 
This worries me.
I'm going to have to look into this further and maybe rework the design in this spot.
Graham and I are pretty busy right now working on a different project, but I plan on cleaning this up next chance I have.
There should be a new build getting pushed soon that addresses the problem I originally thought was the extent of it all. If it fixes stuff, great, but if you guys continue to have problems please keep sounding off.
Apache 1 Jul, 2017 @ 1:34pm 
I talked to Vivek first and the door is still buged. Please help, this is the best mod for the game out of what I have played and I want to keep playing it!
Jooby  [author] 18 Jun, 2017 @ 5:30pm 
Hey guys, a quick update on the door bug. I found the issue, I'm pretty sure the issue has to do with us letting you guys get to the door without triggering dialogue with Vivek when you first enter the camp. The gate up that Northwestern trail now is closed until you talk to Vivek, which should fix the problem for players in the future. I'm looking into ways I can fix you guy's saves without you having to restart or anything, but I'm not entirely sure there will be a way to do that. Regardless, I'll update this again soon when I know for sure if we can do that or not.
If not I'll give you guys who posted about it here the code for a secret room you encounter later in the game for your trouble.
Thanks again for playing.
Lobstropolis 17 Jun, 2017 @ 2:54pm 
""Was playing two man co-op, got stuck at the large door above the vita cult village" The same thing happened to me :(" The same thing happened to me
Jooby  [author] 16 Jun, 2017 @ 7:38pm 
Hey guys, sorry for the late reply. I'm going to look into the door issue and see if I can get it resolved in the next few days. Thanks for bringing it to my attention.
VatiS 8 Jun, 2017 @ 1:07pm 
"Was playing two man co-op, got stuck at the large door above the vita cult village" The same thing happened to me :(
FlyingSockCat 28 May, 2017 @ 10:26am 
Okay, this is awesome. Great work guys!
Zilexion 20 May, 2017 @ 7:02pm 
Was playing two man co-op, got stuck at the large door above the vita cult village, one of us stood on the page, and it said all players were required to continue, while the other explored. now the objective tip still tells us to examine the door, though no event will play, while we were seperated, a notification came up to talk to vivick, but can't find vivick, don't know how to proceed, seems like we might have broken the event at the door.
stokie.ai 11 May, 2017 @ 6:25am 
Oh, I first read " DINOVAGlNA" instead of DINGOVANIA :D
𝗲𝗹𝗼 3 May, 2017 @ 11:28pm 
Whenever I defeat the Spider Boss, the game crashes. Why does this happen?
FussyPupy 23 Apr, 2017 @ 8:36pm 
HOLY CRAP AAAAHHHH. I'm so excited about this update!! Me and my roommates played this while it was still in the works and it was by far our favourite custom campaign. We are gonna play this shit TONIGHT!! >:3
Hathunter 23 Apr, 2017 @ 12:16pm 
5 hours on medium solo as Mage, that's one hell of a campaign.
The quality is incredible. Didn't run into any flickering textures or anything like that. Both the art and the music were phenomenal, really selling the story as opposed to the arcade that's vanilla Hammerwatch. An amazing map. I kind of wish it were a DLC so that more people would play it :p
The Blazing Moon 12 Apr, 2017 @ 9:29pm 
Glad to hear it! May have to make another run through the land of dingo's soon!
grumbo  [author] 12 Apr, 2017 @ 7:48pm 
Moon, IIRC, we fixed this problem in the most recent update.
The Blazing Moon 11 Apr, 2017 @ 8:43pm 
Hey sorry for not noticing and taking a month to respond. Not sure if I can be much more specific. When I went to meet up with the Hunter just outside the dungeon to the north of town, he came crashing into the ground and then there were invisible walls preventing me from getting close to or interacting with him.
grumbo  [author] 11 Apr, 2017 @ 9:33am 
Those two zombie spawners are supposed to be invulnerable because you need zombies for... something.
FionaRoseFox 11 Apr, 2017 @ 2:34am 
I think i ran into a bug in the crematorium of the crypts i am unable to destroy the 2 zombie spawners.
Jooby  [author] 10 Mar, 2017 @ 10:55am 
Hey, thanks for the feedback Moon!
I'm not exactly sure where the bug you mentioned is. Could you elaborate?
The Blazing Moon 10 Mar, 2017 @ 2:37am 
Super fun campaign! Thanks a ton for the work you all put into it. Played the whole thing through in one afternoon/night over about 8 hours (counting a couple breaks and getting lost a few times).

I did (literally) run into a bug where there was an invisible wall keeping me from meeting The Hunter outside the dungeon to the north for the first time. Bypassed this by launching the save in the debug version of the .exe and turning on noclip. Thank you to whoever it was out there in the aether that recommended this fix.

Aside from that one bug the rest went smooth. Loved the variety in all the different areas and I think there was still at least one puzzle I never solved.
Super Duper Spoiler (no peeking):
The (secret?) room near the end that can spawn mini-bosses endlessly got my paladin so fed. Like eye-popping roid rage fed. Everything after that room was hilariously easy.
grumbo  [author] 8 Mar, 2017 @ 3:54pm 
We forgot to fix a bug with the build we pushed 3 days ago, this bug involved being unable to launch the game as a wizard... This is now fixed.