Sid Meier's Civilization V

Sid Meier's Civilization V

Advanced Naval Units
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Update: 18 Dec, 2015 @ 2:18pm

Removed ENI animations and added all edited animations. Hopefully this will not conflict with other mods.

Also removed anti-sub promotions that were custom made from units that called them.

All in an attempt to make save games more stable.

Update: 15 Dec, 2015 @ 11:00am

Removed custom Naval Promotions for anti-submarines in an attempt to stabilize save games.

The only promotions left, are the Cargo Promotions as part of this mod.

Update: 1 Jul, 2015 @ 8:18pm

Version 8

Added Fixinator SQL code in hopes to help with save game crashes

Update: 23 Jun, 2015 @ 7:53pm

Version 7.1

Removed erronous code for loading land units into ships. Removed LHA ships as it serves no purpose now.

Trying to fix save game loading issues

Update: 22 Jun, 2015 @ 8:52pm

Version 7
Removed SQL for Amphib ships and Marines loading onto them. In hopes of fixing saved game corruption

Update: 21 Jun, 2015 @ 8:13pm

Version 6

Removed LUA coding for loading Marines and other amphibious units onto Amphibious Assault Ships. I will update civlopedia entries at a later date. Sorry all, it was causing save game issues. Hopefully this is a good fix.

Update: 19 Jun, 2015 @ 3:32pm

Version 5
Remove all LUA except loading Amphibious units into ships.

cleaned up code for loading amphibious units into ships as well (Deleted all mention of lighttouch)

If you still want the enchanced DLL features you can see links to mods in the description.

Update: 6 Jun, 2015 @ 2:40pm

Version 4.3

Removed Portuguese NAU ship

Update: 26 May, 2015 @ 7:26pm

Version 4.2
Removed Air Recon, Magellan, Subs under Ice and Subs ignore borders, a basic reversion to and older version of this mod.
All in hopes that it will allow better loading from saves (especially later game).

If you want any of these mods/features as a secondary, please head to www.picknmixmods.com and install them as secondary mods (they are from WHoward69)

Update: 12 May, 2015 @ 6:37pm

Hotfix -

Fixed can't use production bug by altering some unit's technology requirements (made them standard to BNW instead of my custom ones in AAU)
Fixed standalone art for AH-1 SeaCobra, UH-1 Huey

Bug:
As a standalone mod, it won't let me load units into amphibious ships. Kind of irritating me at this point, as I don't know the problem, and my logs show nothing. The code hasn't changed since I took the AAU requirement off. It's still best to play this mod WITH Advanced Air Units