Space Engineers

Space Engineers

OKI NPC Expansion Mod
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Update: 27 May, 2022 @ 8:45am

Added Pred-Co F-CLASS freighter for space and atmo spawns.

Added 2 new small gunships to strike groups, hunter groups and bosses.

Fixed RAIDER Gunship not having upward thrust. Oopps...

Update: 24 May, 2022 @ 9:30am

- Updated custom missile and torpedo prefabs to contain less blocks (so that they leave less garbage).
- Removed BOROV and PREDATOR bombers from spawn list - these behave strange due to having hydrogen thrusters.
- Reduced chances for torpedo and missile ships to spawn. Previously some of these ships (that also spawned suicide homming custom missiles) were appearing too often.

Update: 22 May, 2022 @ 6:38am

Total rehaul of all OKI cargoships, space drones, air drones, fighters, facilities, spawners and bosses. Some changes to other ship packs as well.

Drones and ships now use a mix of all vanilla type weapons and modded OKI Weapons.

All OKI ships and some of the ship packs now come in a less stupid color scheme with various DLC modules and textures applied to them.

Planetary spawners, escort mission and Carriers (both space and planetary) now spawn proper drones/ships.
Reduced amount of drone carriers and strike coordinators, as well as missile ships - these spawn less often now.

Bosses now spawn much more challenging stuff.

Update: 17 Sep, 2019 @ 1:20pm

- added 2 new boss encouters - Carrier and Siege Destroyer armed with OKI long range guns (3.5 km!).
- added a lot of ships from this bundle to the market (builder stations will now sell some of the ships from this collection)
- added this mod's drones / fighters to Escort mission making these very dangerous
- NPC factions will have a chance to spawn ships from this bundle as a cargo ship (you can use it as a mobile defence platform agains pirate ships or raid them to ruin your reputation)

Update: 7 Sep, 2019 @ 12:58am

- minor fixes

Update: 4 Sep, 2019 @ 10:01pm

- fixed some of the fighters / drones missing remotes (and thus not moving at all)

- added two new bos encounters - Siege Destroyer armed with Hyper-P drivers (3.5 km range!) and OKI Carrier that spawns a lot of well-armed fighters.

Update: 3 Sep, 2019 @ 9:53pm

- added AI 'hunters' - small grid fighters and drones that will spawn as cargoships, but engage player instead of passive travel.
- added AI 'bosses' of 3 types - normal, hard and very hard. Difficulty scales with sizes of ships and their firepower. All bosses are triggered only when players approach their GPS coord
- fixed some ships that behaved poorly or had guns turned off / lacking ammo

Update: 26 Aug, 2019 @ 12:08pm

- fixed ground installations spawning upside down or deeply borrowed.
- divided planetary bot spawners into two types - those that spawn atmo drones (called bots) and those that appear only at moons and spawn space-type drones.
- fixed some shipts and drones having issues with autopilot.

Update: 19 Aug, 2019 @ 2:15pm

- added a new shipset from ShatteredGalactic. Set contains 3 large grid heavily armed warships that launch escort fighters or torpedoes when getting into close range.

Ships use extreme amounts of custom made turrets.

Update: 10 Aug, 2019 @ 12:47pm

- added a shipset of Whiplash`s fighters and custom ships.