Arma 3
TacBF
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Update: 24 Oct, 2015 @ 7:40am

Change Log v3.15.0.

This update focuses on various fixes for the last major release, last week. Thanks to everyone who submitted bug reports for this.

    Game mode & Zone Changes:
  • Fixed: Hopefully fixed the bug when it would not begin flag capture or allow flag touch.
    Rejoining the mission would reset your side probably, plus different units could be detected on different sides by the engine.
  • Fixed: undefined variable in zone capture calculations
    Code: updateZoneCalculations.sqf: _zoneLevel instead of _zoneIndex.

    Squad Management & SL:
  • Fixed: Don't need minimum group size to be able to deploy HO on your own as RES SL anymore

  • Known Bug: Upon the player accepting an invite to a Support squad, the joining player is supposed to automatically switch to the crewman/pilot role, but this is not working in this release.

  • Changed: As SL of Support Squad, when you invite a player, the player invite question message will include "as crewman/pilot" in orange, to indicate his role will change.
    Upon the player accepting the invite, the joining player will automatically switch to the crewman/pilot role.

  • Changed: reverting to manually checking for SL of group via variable.
    A bug exists for JIP players, who do not seem to automatically receive the current group leader and the wrong leader (usually first group unit) is returned instead. Seems to be an Arma bug, but cannot be sure.
  • Changed: JIP: Upon JIP, all SLs will attempt to reselect themselves as SL of their group, in an attempt to resync JIP clients with correct leader information for all groups.

  • Changed: For Resistance faction, the join squad restriction was removed, for squads where the SL does not have a SL kit, which normally imposes a squad size limit. Rule was only intended for non-resistance factions.
  • Minor: Changed: Sqd Mgt: When creating an Infantry Squad, the 2 sub-options are reversed (it is now "Dedidicated SL" first, then "Regular SL" second).

    FirstAid/Damage system:
  • Fixed: Low damage received as infantry. i.e. Damage to infantry should be more lethal now.
  • Changed: Bandaging in safe zone is now quicker and will always restore full health in a single bandage
  • Fixed: Sometimes you could revive a teammate because it said he was already bandaged but he was not.

    Static Mounted Weapons:
  • Changed: Rebalanced AT weapons (Less destruction, more penetrating and crew killing)
  • FIxed: Could carry mounted static weapons with someone inside it
  • Fixed: Mortar ammo box didn't get deleted when used (If no smoke was fired, but other ammo was)
  • Fixed: Both HE, Flare and Smoke mortar ammo boxes got created, even though only one box was needed to rearm all ammo (Intended to rearm all types, not intended to have 3 types of boxes and thus 3 times the ammo)
  • Fixed: Upright (mounted weapon) option didn't work properly. Switched to same code as action menu item

    Vehicles:
  • Fixed: Vehicle rearm boxes not being generated
  • Fixed: Make sure all turrets show up on inspect vehicle (Commander / loader turrets)
  • Fixed: SetVariable for vehicle init code (Allows you to run extra code whenever a vehicle spawns. Used for removing weapons or adding actions). Example soon
  • Fixed: Gun / Turret on APCs didn't repair properly and didn't show up in inspect vehicle
  • Added: Real Armor Mod by Olds and Bakerman. Better compatibility between vanilla and RHS vehicle damage.
  • Fixed: Incorrect default vehicle respawn multiplier fallback (Caused some missions to have instant vehicle respawn)

    Markers:
  • Changed: Now always sets side of unloaded static weapons to the person unloading it. This means you get proper marker if you unload from enemy box (Or wrong side statics are used)
  • Fixed: Max zoom level for name tags was very low on smaller terrains, scales properly based on terrain size now (iknowrite)
  • Changed: Group / self name tag draw independent of zoom level now
  • Fixed: Markers for static weapons occupied by enemies would show on map
  • Fixed: Vehicle markers disappear when you're in a vehicle yourself (Mainly your own marker)
  • Changed: Added minimum marker size for abandoned vehicles

    Voting:
  • Added: Vote option to lower caches by one (S&D and caches that aren't revealed yet only)
  • Added: Vote option to increase/decrease tickets by 30 for both sides

    General Fixes/Changes:
  • Fixed: Paradrop Cargo button didn't work
  • Added: Very basic fortification destruction option. If you have explosive charge you can place it by interacting with the fortification, which then give you scroll-wheel option to detonate destructing the fortification.
  • Changed: Increased demolition time for enemy fortifications (from 30 to 90 seconds). Temp change till explosive placing script is added.

    Trivial Changes:
  • Fixed: Didn't localize text for request rearm/repair properly
  • Fixed: No more flashing orbs whenever you unload something
  • Fixed: Duplicate cargo in FO supplies
  • Changed: Fatigue from construction is reduced by quite a lot
  • Changed: Scoreboard: reverted background colours of column titles.
  • Fixed: Scoreboard: Undefined var bug: TB_endGameResult_PV
  • Fixed: Report Capture Progress: Fixed bad message formatting. (Rounded number. Parsed <percent> tags.)

    Mission Developer Changes:
  • Added: Mission setting to limit max amount of vehicle magazines of a certain type
  • Added: Debug option to copy list of vehicle magazines in format used for round limitations
  • Fixed: Ability to set maximum ammo count per vehicle magazine in mission didn't work

Update: 24 Oct, 2015 @ 6:31am

v3.15.0 beta update - non public.

Update: 23 Oct, 2015 @ 7:25am

Reverted back to v3.14.0 due to issues.

Update: 23 Oct, 2015 @ 5:02am

Attempted v3.14.1 release today. Issues were found and it was later reverted.

Update: 15 Oct, 2015 @ 4:23am

With the release of TacBF mod v3.14, here is the Change Log for it.

Change log v3.14.0[www.tacticalbattlefield.net]
(The change log was too long, so a link is provided instead for now.)

Update: 25 May, 2015 @ 7:15am

Hot-fix for yesterday's release.

Update: 24 May, 2015 @ 6:58am

Go to http://www.tacticalbattlefield.net/forum/viewtopic.php?f=38&t=2370&p=18022#p18022 for official change log.

Change log:

UI: (trivial)
Added: Button "TACBF KEYBINDS" & dialog "Keybinds" for keybinds updating added, under Arma 3 main menu (Esc). (Intended for servers that do not use CBA, but works when CBA is used as well.)
Changed: detectObjects: show name instead of type, if object is a person.
Changed: Updated zone markers to use profile set side colours
Changed: Dialog title background colours now use the color set via Arma 3 Game Options.
Change your colour via: Configure->Game->Colors->>[Menu, Background]. I suggest a green colour shade. ([Title Text] does not seem to work yet in A3.)

General changes:
Fixed: end game: if game ended due to reaching time limit, instead of providing the end game reason as "Game time limit reached.", it would say one of the other reasons, like: "Losing team's tickets reached zero." instead, which was wrong. This is now fixed.
Added: fast view distance keys: Ctrl+Shift+1/2/3/0 will now change view distance to: min/medium/max/flying.
For pilots, the land drawing distance is doubled, but there is no object draw distance advantage, so do not worry about that.
The intention of this is to help the performance slightly during slow periods during the game, until further coding optimisation is completed. During fast periods, you may not notice any benefit.
Added: "Cleanup wreck" option in interaction menu for wrecks, (when in safe zones only).
Added: "Push" option for helicopters now allowed (to get them unstuck in safe zones).

Squad Management:
Fixed: Major: Fire Team assignment was not working (for last 3 months).
Fixed: Major: Script error: since v1.44 A3 update.

Vehicles (plus Mounted Weapons, Towing):
Fixed: Autohide vehicle GPS when sling load assistant is shown
Fixed: Short game freeze when attaching trailer
Changed: If mounting a mortar or artillery weapon while in base, you will be ejected with a message. This is to help reduce ROE message spam (for now).

RP/HO/FO unusable bugs:
Changed: Major: Assets: RP/HO/FO box are now indestructible by gun fire damage. You must use the Interact menu with the object to destroy it. This may not be a permanent change.
This prevents the RP/HO destruction bug, where placement of a RP/HO near bushes/obstacles/tower_bases, would pass the object through the obstacle, resulting in damage and destruction.
This prevents the FO container destruction bug, where transport of a HO via vehicle, could result with the FO container being destroyed and unsuable, but still present.
This should prevent the FO container destruction bug, where after unpacking a FO, the FO container (at some stage) becomes destroyed and unsuable, but still present.
Fixed: Major: RP/HO was spawning on ground level, which would not work inside any buildings or on higher levels. Instead it would spawn in the floor/foundation then get damaged and destroyed, then disappear.
Fixed: Major: When using "Re-deploy existing SRP", RP was moved to ground level, which would not work inside any buildings or on higher levels and could end up under the foundations of the building.

Medic System:
Added: player names on map: it now shows [medic] beside medic players, to help find them.
Changed: Default bleedout times changed, plus slower reset on bleedout time

Technical changes:
The summary details of these may not make sense to general players, nor be of interest to casual players.

Mission Developers/Admins:
Added: Object variable to enable/disable towing
Fixed: Deletion of disallowed radios (TFAR)
Fixed: Gear array: squadRatio field is now last (the 7th field, 5th number)
Added: Debug: Teleport to rooftop command, (since BIS Splendid Camera does not do this).
Added: Dev function for configuring towing offsets.

Technical/Configuration changes:
Added: Way to reset all TacBF-related profile settings under: Configuration > More > TacBF profile vars.

Critical bug fixes:
Fixed: Script errors: premature nil reference of TB_base_names & TB_base_identifiers.
Fixed: Massive array bug: a 2 million item civilian array was sometimes generated when a civilian was detected in game and could occur regularly. (_players_civ pushback error)
This could be one cause of particular slow downs experienced in game.
Fixed: models: model of table with gear on top, had triangular shadow errors.

Version Checks:
Added: Popup when starting game when CBA is missing.
Fixed: TacBF version check did not correctly identify a mismatch.
There might be a problem where players using an old version might be able to join a v3.13 server. But they would experience many syntax errors due to it, so it would be unplayable.

Cargo changes:
Fixed: Automatic resupply of custom (RHS) MW Supply contents

Vehicle configs:
Changed: Updated 'real' vehicle names
Added: Unarmed Namer APC variant (Known issue: Commander can not turn camera)
Added: Towing offsets for all RHS Russian APCs and IFVs
Added: Towing offset + capabilities for vanilla APCs
Fixed: Fennek trailer offset
Added: some new IFA3 mod support

Vehicle textures:
Added: Woodland texture for Namer APC and Cheetah AA
Changed: Woodland texture for Fennek updated.
Fixed: Woodland Fennek texture did not have a convoy cross
Changed: Kamaz green truck made lighter, more in-line with RHS vehicles.
Updated: Kamaz truck camo texture
Added: Kamaz 5350 Camo texture
Added: Green Kamaz 5350 Texture

Internal code changes:
Various @CBA support related changes. (KeyBinding, FlexiMenu, perFrame event handlers (EHs), keyDown EHs, functions). Details not listed.
Changed: Reworked displayHandler system.
Changed: Reworked perFrameHandler system.
Changed: Reworked keyBinding system.
Changed: Reworked all @CBA XEH postInit/preInit handling, (changed to use cfgFunctions init).
Changed: Usage of stacked event handler. Details not listed.
Fixed: lots of trivial fixes. Details not listed.
Fixed: lots of code clean ups. Details not listed.
Fixed: Default mass for FO containers (Required to be able to airlift these containers)

Update: 24 Apr, 2015 @ 7:13am

Update: 16 Apr, 2015 @ 8:10am

Update: 9 Apr, 2015 @ 5:25pm