Space Engineers

Space Engineers

Ship Main Computer (broken)
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Update: 25 Sep, 2016 @ 11:40am

Fixed a bug in TurnVentsPressurize method

To do:
Fix a bug in Solar array (turn a i into a j)
put a limiter in gravDrive to stop it from trying to do -2 million m/s when greater than 0.5g
turn down Altitude adjustment to 20m(high delta-v cannot take 10m) Speed at 1m/s
Add altitude to LCD.

To do: IMyThrust.MaxEffectiveThrust
Update 2 spots in Orbital
Make a Atmo and Ion Effective WriteToLCD
Adjust effectivethrust method to use MaxEffectiveThrust

To do:
Add another LCD varriable and use for Orbital Code in Own LCD?
Change LCD to do myString += text.
then at the end of run write it all. or maybe write it at screenclear at start of method.

Update: 21 Sep, 2016 @ 12:06am

Added gravDrive automatic thrust calulation in Orbital code for 1.153.
Updated various parts of code to more modern stardard without changing function.

To Do:
Change the upper limit to 0.06g lowest gravity for earth like seems to be 0.05g

Update: 17 Sep, 2016 @ 11:48am

Added code to only allow one solar array to move at a time.
(to correct for several array torquing ship and interefering with each other)

Update: 16 Sep, 2016 @ 9:11pm

uploaded from stable branch to change tag from development to stable.

Update: 16 Sep, 2016 @ 7:07pm

Added altitude based orbital systems.
This only works in 1.153. in 1.149 it will run but altitude return is 0.

altitude based orbital systems will allow autolanding.(great for drop pods).

Update: 14 Sep, 2016 @ 8:23pm

rem the following line.
// writing storage to LCD.

Update: 14 Sep, 2016 @ 6:39pm

newOrbit to be saved in save games.
(changed orbits are now saved and restored on game load.
timerName moved out and now starts in constructor and in main.

Update: 13 Sep, 2016 @ 5:55pm

added arguemnt to change desired orbit
example
selectorbitg 0.20

Update: 12 Sep, 2016 @ 5:33pm

Fixed GravDrive in Orbit method.
GravDrive is now stable for orbit.

Update: 10 Sep, 2016 @ 8:29am

Removed a n.

Yes one silly n that stop the script.