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A new script was written to take advantage of all the new API (a few years ago) to replace this script.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1103394724
The mod author said he would tale a look at it back in Feb, but no new updates have been made to it. Could you please take a look and see if you can spot and correct the error so I can implement it?
Landing is now working in stable as well as in dev.
WriteToLCD("\nOps " +Runtime.CurrentInstructionCount, Color.White, true);
With 1.153 expected tomorrow the code difference between stable and dev will end.
And a work arround has been found for MaxEffectiveThrust not in source yet.
So once I upload this tomorrow arround 5pm (Pacific Daylight Savings).
The limiter will be gone and atmo, ion, h2 and gravDrive will be usable to land ships.
The code is going to change to default Orbit is off, Alitude will be used and default alitude is -1000. So when in a gravity well and orbit is turned on the ship will land. Satellites will need to set default orbit on, altiude off(or change default altitude)
Need to make a guide with all these orbital methods in. For an example of the orbital features check out the sunchaser prototype. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755978228
like i use a set of lights for warning lights and they are setup to flash so if i turn them on it could be used to trigger this script
Now I need to go back and refit every ship using this code.
http://forums.keenswh.com/threads/storage-string-limit.7285268/
or use a text block for the purpose.